with the release of elden ring: nightreign, the elden ring lore-junkie fanbase was faced with a somewhat vexing situation: how do we know if this game is “canon”? the greatest minds of reddit (lol) were forced to argue for and against the inclusion of the game’s contents into the known understanding of elden ring’s “lore” with the deadly serious gravitas of biblical scholarship. this may seem strange to outside observers who have better things to do than argue about the plot of a video game designed to drive you clinically insane. but for some people, arguing is a hobby. and so here i am.

many, including myself at first, were reluctant to take a rogue-like side game without direct oversight from fromsoft director hidetaka miyazaki seriously. the game drags in bosses from the dark souls catalog for variety’s sake, so on a gameplay mechanic level, the concern for canon was chucked out the window from the get-go in favor of making the game more fun (unquestionably the more important variable to focus on). i had assumed nightreign was going to be a nice little junk food snack compared to the massive mythology of elden ring and in many ways it is; there are little nods to the fan base hidden here and there, including one seemingly deliberately provocative lore drop for dark souls for no reason other than to kick a hornet’s nest1 (and its pretty funny in my opinion). but it also has something i wasn’t expecting at all: answers to questions no one was really asking but me.

i’ve been thinking about what nightreign has to offer when it comes to the story of elden ring. i am going to attempt to explore the idea of “the night” using the information present in nightreign and in elden ring, starting with a very quick overview of the events of nightreign and why it could, arguably, be “canon”.


a short history of the lands between

[leaning over to my date] that’s the elden ring.

 

the golden lineage

in the beginning, there was everything and nothing. this was known as “The One Great”. then, The One Great fractured (in real life, this event was known as “the big bang”). and with fractures came birth, and souls, and The Greater Will. but The Greater Will made a mistake.

what this mistake is is left up for debate, but here is what i consider to be my extremely reasonable deduction: the mistake was to fragment itself further in order to commit the #1 sin present in every fromsoft game: avoiding death2. The Greater Will’s current envoys are the two fingers, who represent order and weaponize light and shadow to maintain life at all costs. but there exists a three fingers, and the three fingers are the harbingers of chaos through the use of the all-consuming “frenzied flame“. taken together, these fingers would form symbolically (not literally; as in they are not LITERALLY from the same hand) one complete hand and one complete existence. The Greater Will defied the natural order of the universe by removing the inevitability of its own death. as an evangelist of the three fingers informs us: “Torment, despair, affliction. Every sin, every curse. Every one, born of the mistake. And so, what was borrowed must be returned. Melt it all away, with the yellow chaos [ed note: frenzied] flame. Until all is One again“. this is one potential solution/outcome to the many problems facing the lands between: to be melted away by a lord of the frenzied flame in order to restore the original form of The One Great. like scrap metal, all of reality would be melted down into one all encompassing slurry containing all potential life and matter. this source of primordial life is known as The Crucible and it was once considered divine. however, by the time elden ring takes place, it has become maligned and taboo.

those who come in close contact with The Crucible (its not clear how one does this, but physical proximity to the ruins of rauh, arguably its point of origin, can trigger it) will take on a reddish hue and begin to grow features not typically associated with their species; the most common expression of crucible contact is horns, but it can also result in wings, tails, knots, scales, and even second heads/faces. horned humans known as “the hornsent” considered themselves to be a “chosen people” and began to subjugate those without. in particular, the hornless shaman3 people were flayed in order to take advantage of their unique flesh which “was said to meld harmoniously with others”. they used this literal connective tissue to build enir-ilim, a magical floating tower stretching to the heavens using corpses as bricks and mortar. at the very top of enir-ilim is the gate of divinity, where the hornsent hoped to usher forth a new god.

a shaman woman known as marika rose to power after taking part in the horrific hornsent ritual at the gate of divinity, imbuing her with the power of eternal gold. much like gold in real life, the gold of elden ring originated from space and arrived on a “shooting star” (asteroid). the stars of elden ring contain “ancient life” and the star that carried gold also carried the elden beast, an alien life form. aided by the beast and her “elden lord”, godfrey, marika began a campaign of conquest that started with the near complete genocide of the fire giants of the mountains. the mere existence of the flame god of the giants (a god of divine smithing and The Crucible [and the sun?]) threatened the hegemony of the bountiful and shining symbol of marika’s reign: the erdtree. while the flame was not eliminated, it was contained.

marika does…something…at the gates of divinity.

however, the giants had allies; astrologers who traveled to the mountains to study the stars considered the giants to be their neighbors. so, the carian royal family of liurnia (whose magic traditions and study of the stars was based on the work of the astrologers) went to war with marika.

but where did the carian royal family come from?


the silver lineage

let’s rewind the clock by a lot. elden ring’s history begins in what comes to be known as the “scadulands” or lands of shadow. this is where marika’s former home is located, where the elden beast’s star landed, where “outer gods” (forces not unlike The Greater Will) were first encountered, where The Crucible flourished, and where mysterious stone coffins once floated to shore. in the scadulands, “all manners of death wash up […] only to be suppressed” and true to this promise, there are a lot of weird undead types running around here. for example, the stone coffins that floated to the cerulean coast contained living, “bruise-colored” ooze described as the remains of “impure lives” (strongly implied by the consistent presence of certain flowers found on the ships to have once been warriors). this mysterious goo appears to have become the basis of many forms of artificial life in the lands between: putrescence knight’s missing legs appear to indicate lineage between the slime and the generations of equally impure albinaurics and the congealed putrescence item bears shocking resemblance to the silver tear husk, the basis of artificial life in the underground eternal cities of the silver-aligned nox people.

but where did it come from? 

we just don’t know. we only know that they/it came from outside the lands between. but we can use context clues to interpret two basic and reasonable possibilities:

  1. given the plethora (and i do mean plethora) of biblical imagery and themes in elden ring, it’s not unreasonable to assume that the giant stone arks were, much like noah’s ark, escaping some kind of life-ending calamity. 
  2. stone coffins exist in the base game, albeit in a different shape and size4. they are used to transport you from one place to another. the locations of these smaller coffins and their architecture suggest that the ones used by the player to move between areas are from the same ancient era as the giant stone coffins.
a floating coffin, rising on a trail of light 

as seen in the DLC, the stone coffins can be found both above and under the ground. thus its reasonable to assume that this was the splitting point of the “seldom born” numen race. those above ground became marika’s golden shaman people and those below became the silver, dark-skinned nox (this split is not unlike how elves are handled in the fantasy fiction that inspired elden ring; there is often a dichotomy between the elves who live in nature and those who lurk in the dark). the nox, however, had at least a few strongholds above ground, the most prominent being ordina, liturgical town, and sellia, town of sorcery. the unique architecture of these locations are specific to nox culture, especially (but not limited to) the existence of a nox-exclusive “chair-crypt” in sellia.

nokstella, eternal city
ordina, liturgical town
sellia, town of sorcery

long before the elden beast, the silver star that bore metyr, mother of fingers was the first to arrive in the lands between. metyr was once the envoy of The Greater Will, using her finger children to pick and choose fledgling gods-to-be (known as “empyreans” in the text) until her rule was soundly rejected by the nox5. it seems immediately evident that the “fingerslayer blade”, the treasure of the nox, was used on metyr given its name and the appearance of a wound on her breast (above her, let’s call it, “birthing canal”), but the blade’s suggested origins truly drive home the degree of heresy the nox were willing to peddle in: the blade was constructed from the body of a fallen god5.

metyr, mother of fingers. note the wound above her uh. business.

so the nox rejected The Greater Will. they were banished underground and lived “under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.” still, sellia and ordina appeared to remain above ground (or were subject to later seismological events that shifted them back above ground6), and at least some nox went on to become the astrologers that viewed the fire giants as their neighbors. in fact, many astrologers went on to create “rise” towers above ground that featured tell-tale elements of nox architecture. the rise tower on the mountaintop of the giants, known as the “heretical rise“, is where the study of the stars and, by extension, glintstone sorcery began. by the time the player rolls around, the heretical rise is surrounded by the mechanical marionettes of the carian royal family; as such, we must assume it is a place of great importance for them (arguably, even an ancestral home). within this rise is the first primeval, forbidden sorcery: founding rain of stars

the unique purple and dark blue hue of “founding rain of stars”.

The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.

Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency.

Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars’ amber rained down on this land.

its reasonable to assume that the mountaintops was the birthplace of the modern day carian royal family, given that you have to cross an invisible walkway using snow (the element of carian princess ranni and the “snowy crone” who taught ranni her magic) as your only guide and the rise is near a series of pretty pointed clues strongly suggesting this is the case. while the carians are almost certainly half-nox astrologers, they are also probably half giant: queen rennala is uncommonly tall and was depicted as such in her heirloom talisman, suggesting that her height in-game is not a new development as a result of some external force. knowing that carian royalty gifts swords to their spouses, the “storied sword and treasure” of the carians, the sword of night and flame, is likely a commemorative memento of the relationship between these two seemingly disparate cultures. through love, anything is possible, i guess! this would also explain the presence of giant astrologer corpses that occupy the previously mentioned “chair-crypts” in the underground nox cities: they were beloved citizens and fellow star enthusiasts. 

the “chair-crypt” of the underground eternal city of nokstella, occupied by a giant corpse. 

rennala’s talisman depicts the moment that she “met” the full moon. from that moment, she used the power instilled in her by that moon to “bewitch” the sorcery-centric academy of raya lucaria and become head-mistress/queen of liurnia.

one last morsel of proof when it comes to the carians and the nox: the carian spell sigil is shockingly similar/near identical to the spell sigils for the “night sorceries” of the sellian nox or the oracle bubbles of the underground claymen of the ancient, stone ship dynasty. this is the clearest depiction of lineage to the underground dynasties in the game.

the carian spell sigil, depicting a sword and staff.
the claymen sorcery sigil, depicting two staves over a chair-crypt.
the sellian night sorcery sigil, which is identical to the claymen sigil with the exception of taking on a deep blue hue.

anyway: the silver carians went to war with golden marika over her stupid tree.

the liurnian wars probably could not have gone worse for marika, frankly. its bad enough to lose the first one, but the second one ended when the mysterious red-headed general, radagon, suddenly dropped everything in order to marry rennala in what appears to have been a random fit of passion. i genuinely don’t think you can lose a war harder than that, especially when it resulted in 3 new potential heirs to the elden throne. complicating this issue is that radagon IS marika; they are the same person, one soul split between two bodies. this moment cascades into the rest of the mythology of elden ring, culminating in a series of divine tragedies that drove marika to the brink. in her own fit of passion in the wake of her most beloved demi-god son’s death, marika picked up her smithing hammer and shattered the elden ring.


nightreign

this is the moment when the events of nightreign branch off from the main timeline that comprises the story of elden ring. according to interviews with the game’s director, junya ishizaki:

We’d like fans to think of Nightreign as an Elden Ring spin-off, first and foremost. The story is completely separate and parallel to the world of Elden Ring’s. If you had to tie it in some way, we had the events of the shattering in the original game. After the events of the shattering, this is a completely separate branch of the Elden Ring story.

this is all well and good, but there is a point that needs clarifying: there are two events in the elden ring timeline referred to as “the shattering”. the first was the actual, physical shattering of the elden ring by queen marika the eternal when she took a sledge hammer to it. the second was The Shattering, a war between the queen’s children for the throne and custody of the elden ring. luckily, the opening to nightreign makes clear which of these events is being referenced and we see the exact moment that the timeline splits.

in the opening cutscene of elden ring, we hear a hammer pounding, we see marika hitting the ring, and we see the dazzling light that erupts over the kingdom of the lands between when she successfully breaks it.

nightreign begins with the same sounds. but the result is different. now, the sea roils and splits, opening up to a black-blue abyss.

the opening of elden ring, depicting the moment the ring is shattered, an event felt by all life across the land.
the opening of nightreign, suggesting a less explosive result. but…
…the waters rupture…
…revealing the inky presence of the night. marika’s gold drains into the abyss.

the characters of nightreign are working to prevent the events of nightreign from happening. you are ending a doomed timeline and resetting back to a point where the world can be (potentially) saved from utter destruction. this is a timeline where The Shattering, the war, is rocked by the appearance of a new contender for the throne: the nightlord (or, alternatively, the lord of night). so, nightreign happened, except that it didn’t. and that’s the point. the cast of nightreign journeyed through time and space to create a world where the lord of night could never ascend to power and the night he conjures could never take hold (and dark souls creatures don’t show up in elden ring).

the nox, and by extension the carians, were awaiting the lord of night and the age of stars. so who, or what, is the nightlord, according to nightreign?


the lord of night

it’s artorias. it’s soul of cinder. its gwyn. it’s vendrick. its gael. its every final boss from every fromsoft game shoved into a blender. mechanically and meta-contextually, the nightlord is a love letter to fromsoft’s favorite type of guy: guts from berserk. they are addicted to remaking guts over and over again lol. they can’t get enough of that guy! and frankly, i can’t either. i go apeshit when i see it’s another boss whose gimmick is that he wields a greatsword with one hand. that’s how you know it’s going to be a good fight.

narratively, the nightlord is more complicated. he begins the fight under the name “the shape of night”, bound in rags from a failed attempt to seal him and run through with his own swords. his name in english is “heolstor”, which is a real word meaning “veiled” or “darkness”, but an odd choice given that every other language lists his name as some variation of “nameless” (bolstered by his relic description that suggests that patient zero of “the night” as a phenomenon was just some guy and not anyone of any consequence). heolstor acts as a vessel for his “thing with the property of a great rune” in the same way that marika/radagon harbors the elden ring. which is sort of interesting to chew on: if radagon can act as both elden lord and vessel because he’s physically also marika, what does that make heolstor, who is both lord of night and (evidently) a vessel?

heolstor and the “primordial nightlord’s rune”.
radagon and the elden ring.

the primordial nightlord’s rune

alright, we need to talk about this thing, even though no one wants to. this is a really complicated little piece of shit thing they added into this game that raised a lot more questions than it answered. i’m going to do my best to offer a semi-satisfactory explanation, but the truth is: no one knows what this thing is and no on understands the item description. this thing is a genuine mystery. a successful run in nightreign culminates in your character offering up the primordial nightlord’s rune to a completely unremarkable corpse sitting in a ruined version of the player hub of elden ring, the roundtable hold. this ends all the problems, for some reason: your nightfarer player characters return to the time and space they were whisked away from as little flecks of light. that’s great, probably (?).

the primordial nightlord’s rune.

A thing with the properties of a Great Rune harbored by the Primordial Nightlord.

The cutting-gifted tribe anticipated the coming night, and spent many a moon planning its prevention, concluding that their only chance at success was to cheat a god.

They had glimpsed what they should not; the very sin of the Erdtree. For their trespass, so were they punished.

where does one even start with this word salad. from the top, i suppose. the word “primordial” appears literally only in the game as a descriptor of the crucible (especially as “primordial red-gold”, the same color as the bottom half of the rune seen above). the physical appearance of the crucible (if such a thing even exists) is the subject of debate: it could be a literal, giant crucible, it could be a volcano, it could be a reference to the “primordial ooze” all life sprung from, it could be the sun, or it could be any other damn thing. i would argue the crucible is all of these things and its true nature is as a magical force that emerges when life is blended together by heat. the only reference image we have of what the crucible could look like is the engraving on devonia’s hammer that depicts…well. something or other. but i think “the sun” isn’t a bad guess.

the striking face of devonia’s hammer.

let’s assume it is the sun; this would make the crucible, teaming with life and heralded by the sun, the polar opposite of the lifeless, starry night. when the power of the crucible overflows, the result is a frenzied flame that seeks to return all matter to one simple form. individuality is sacrificed in order to return all of existence to a primordial form. when the night floods, unleashes a torrent that threatens the complete elimination of all things. the frenzied flame is often misunderstood to be complete annihilation, but i would argue that this is not true. the frenzied flame wants one thing; the night wants nothing. the nightlord’s boss arena is a vision of the future under the reign of night: a world where nothing can ever hope to exist, much less survive. not even gods.

the domain of the nightlord.

it is reasonable to assume that night cannot exist while the sun still shines. if one wanted to eliminate the source of light and life, how would one go about it? bizarrely, there is reference to this in the base game: the eclipse, the celestial body that represents dead, souless demi-gods. from the legendary weapon of castle sol, the eclipse shotel:

Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments.

In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.

Unique Skill: Death Flare

Set the lusterless sun ablaze with the Prince of Death’s flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.


the eclipse

there is no concise way to describe the significance of the eclipse, so unfortunately we must take another sidebar here. if the carians are guided by the moon(s)7 and other glintstone sorcerers are guided by stars, then its not unreasonable to assume the sun has powers as a star/celestial body. while we know very little about the sun’s potential “guidance”, we have slightly more information about what happens when the moon blots out the sun and “drains it of color”.

the symbol of the eclipse, as seen on the shields of the guards of demi-god mausoleums.

marika has a big family. after she removed the rune of death from the elden ring (remember earlier when i asserted that “refusing to die/interrupting the cycle of life and death” was a terrible sin in the world of fromsoft games? this move by marika appears to have caused a lot of problems), marika’s beloved son godwyn the golden was intended to be martyred8 in order to re-introduce the concept of death to the elden ring. however, lunar princess ranni of the royal house of caria meddled in the death ritual for her own devices and left godwyn a soulless husk; his body lives and grows, but nobody’s home. in a failed attempt to revive his very, very dead brother, marika’s youngest son, miquella, attempted to perform an eclipse-centric ritual at castle sol. castle sol, true to its name and location in the snowy mountaintops, revolved around the worship of the frigid, dark sun and is surrounded by creatures (deathbirds and tibia mariners) associated with the interrupted cycle of death. here, the spirits explicitly spell out that the purpose of whatever ritual was intended to occur at castle sol would have resulted in “grant[ing] life to the soulless bones” of godwyn. but that didn’t happen; the ritual failed. the sun was not drained of color and godwyn remains dead.

but if the ritual had succeeded…perhaps it would have resembled the primordial nightlord’s rune: a blue-black moon, the color of night from the opening nightreign cutscene, draining the red-gold from the sun.


okay, that covers the appearance of the rune. originally, i had this whole complicated attempt at breaking down the rest of the item description before watching a video by a trusted lore translator and realizing i was completely wrong. im going to hand the floor over to lastprotagonist to try to explain the strange description. it is not especially relevant to the concept of “the night” for this long-winded ramble, but very interesting and enlightening nonetheless.


the nightlord’s weapons

the nightlord has a few design features that are hard to ignore: his armor opens up to a gaping black hole, he has three arms (much like marika’s youngest son, miquella the kind, after returning from the gate of divinity as a god), and three swords. his armored right arms carry an unbelievably weathered straight sword and some kind of moon-based greatsword. his left arm is bare and exposed, revealing a slim and pale limb decorated with bracelets and a purple gem ring. this arm holds a dagger of unknown origin topped with a very similar purple gem. let’s look at these weapons closer. 

heolstor’s dagger. the gem on the tip matches the gem on the ring of the hand that holds it.
heolstor’s shitty straight sword.
heolstor’s lore-rich moon sword.
thank you to bonfirevn for their video of heolstor’s model

of all of these weapons, the dagger is the most baffling to me. while i don’t agree with all of the conclusions made in this post, it is impossible to deny that the glintstone kris isn’t strikingly similar in design, sans the wiggly blade. the item description for the kris reads:

Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace.

Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.

the carian royal family loves giving out swords in celebration of historic events. we previously mentioned that a sword ceremony was standard for carian marriage, so its no surprise that they would celebrate the end of a war with a cool sword demonstrating the aesthetic principles of both kingdoms; perhaps heolstor’s dagger is of similar origin. the color of the metal is so unusual as to be hard to pin to any one civilization or purpose (such as: gold for the erdtree, silver for the nox, copper for eochaid, black stone for rauh, red-gold for the crucible, unalloyed gold for miquella, etc.). it’s an almost rose gold, unseen anywhere else in elden ring, as far as i know. the only attack associated with this weapon causes the arena to be plunged into darkness and summons projectiles that behave and are animated like wraiths9.

heolstor’s sprites or wraiths or whatever.

the straight sword is pretty unremarkable. like player characters in the base game, the appeal of the average straight sword is that you can apply any buff to it, and heolstor makes great use of this by randomly selecting an element to imbue it with in his phase three. in the first phase, it is chipped and broken. in phase 2, it appears to have been repaired by the release of the night with a dark muck or some nasty shit.

heolstor’s straight sword in phase 1.
heolstor’s repaired straight sword in phase 2.

now for the doozy: the moon sword. this is not ranni’s dark moon sword, but it is a moon greatsword. and each moon greatsword is tied to a moon’s powers and appearance. ranni’s sword, like her moon, is cold and hued a deep, icy blue. we don’t know what rennala’s looked like because her loser ex-husband made his unrecognizable. 

here is the dark moon greatsword description:

A Moon Greatsword bestowed by a Carian queen upon her spouse to honor long-standing tradition. […]

Ranni’s sigil is a full moon, cold and leaden, and this sword is but a beam of its light.

Unique Skill: Moonlight Greatsword

Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attack release blasts of moonlight.

heolstor can charge his blade by holding it low, wreathing it with a blue and purple sorcery so he can fires beams in the standard moon-greatsword manner. the sword is visually very similar to the “moonlight greatsword” that has appeared in some form in nearly every single fromsoft game from kings field to elden ring. it is hard to argue that this isn’t a moon-greatsword; it immediately got every fromsoft fan’s hackles up when they saw it. but if that’s true, then what marriage took place for this sword to have exchanged hands? what moon does it represent? i don’t know, it’s a deliberately intriguing mystery.

heolstor’s night sword charged attack.

at minimum, we can assume safely that heolstor, or one of the people/creatures who became heolstor, married (or was?!) a carian royal. but what’s really thought-provoking is the color of the sword’s charge attack. where else have we seen this color?


but first: the primeval current

i propose that the first appearance of this unique hue in elden ring history was in “founding rain of stars”10, as seen earlier in this nonsense document. not only does it play off of the same reign/rain homophone that “nightreign” does (in which you must escape the oncoming “night’s tide/rain“), but the coloration of the sorcery is near identical to heolstor’s sword charge.

glintstone sorceries (which are largely cast using one’s intelligence stat as opposed to the [primarily] golden faith-based incantations) and glintstone itself originate from space (colloquially referred to as “the stars” in-universe). glintstone “contains residual life, and thus the vitality of the stars“; by drawing on this alien life, the terrestrial inhabitants of the lands between are able to summon their own stars, meteors, comets, and even temporary black holes. glintstone and it’s mysterious “residual life” flow from “the procession of stars” known as “the primeval current”, a difficult to define and understand force that appears to terrify all those who dare to glimpse and comprehend its origin (or destination?). context clues would suggest that “the primeval current” is literally a stream of stars moving through the cosmos toward an unknown and mind-shattering end. those who study the primeval current become obsessive, warped physically, and will begin to scheme up ways to create their own stars to join the procession by fusing sorcerers together into grotesque amalgamations…in a way, this practice (and the imagery of water, rain, currents, torrents, etc) act as a dark foil to The Crucible’s involuntary blending of life. thus, study of the primeval current is forbidden and its adherents have been shunned and cast away.

most glintstone sorceries tend to stick to a single color when manifested (almost entirely variations of teal for the academy of raya lucaria or royal blue for the carians and their allies), but the forbidden primeval sorceries that draw from the source of all stars (a “lightless abyss”; coincidentally, the “greater will” is said to reside in such an abyss) are blotched with even deeper blues and inky purples. 


the color of stars

the blue/deep blue/purple palette appears in some other notable contexts. first, let’s cover sorceries:

the oldest, “primeval” sorceries are “founding rain of stars”, “stars of ruin“, and “comet azur“. admittedly, comet azur appears to break the color rule, but the blue/purple is seen as the spell is charged. curious!

stars of ruin.
comet azur being cast.

the crystalians are inorganic beings originating from space, held in high esteem by the sorcerers of raya lucaria. they “cleave close to the ideals of the primeval current” and their sorceries reflect this in their coloration. a unique crystal sorcery variant leveraged by humans sports the teal-green of sorceries distanced from the primeval current.

crystal release, also known as “the crystal sun” (?!). 
crystal torrent.
shattering crystal.

moving farther away from the current, the carian royal family (who were taught, in part, by crystalians) dabbles in sorceries that are less overtly vibrant, but still recognizably tinged with the primeval.

loretta’s mastery. the colors are seen most prominently in the center of the arrows.
lucidity.
magic downpour, a sorcery reminiscent of crystal release.

a tiny handful of items in the game feature the primeval color scheme. these include the primal glintstone blade, sellen’s primal glintstone (which visibly houses sellen’s soul in the center after you remove it from her body), and the wing of astel, a creature born from the aforementioned lightless abyss.

the primal glintstone blade.
sellen’s primal glintstone.
the wing of astel.

speaking of astel, naturalborn11 of the void, he is one of four individuals who have what can only be described as “primeval” colored eyes:

food for thought: if marika’s grace of gold resides in the eyes of her followers, can The Night reside in eyes as well?

the eyes of the “revenant” (or “night idol”) nightfarer.
the eye of the fallingstar beast.
the eye of the ancestral shaman.
the eye of astel, naturalborn of the void.

all this to say: the primeval is stars, stars are night, and the night is marching toward some dreadful end. 

and this brings us back to nightreign and heolstor’s moon greatsword.

the nightlord charging his moon greatsword.
heolstor’s eruption of primeval energy.

it would appear that the sword is powered by the primeval current, and yet, a moon greatsword must have a moon. the moons we seen in the sky of elden ring are all accounted for…save for one: the black moon of the eternal city of nokstella.

This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars.

the black moon of nokstella does not appear in elden ring as it was evidently shattered. from the memory stone item description:

A black, lightly beguiling stone. Prized by the sorcerers who produce them.[…]

Said to be a fragment of the black moon that once hung above the Eternal City.

the memory stone fragment resembles waves on dark water, lending us some idea of the moon’s qualities and intertwines it with the previously established concepts of the aquatic relating to the stars, The Night, and to death. it evokes the memory of the nightreign opening with the split ocean consuming the light of the world.

a memory stone.

theories regarding the black moon of nokstella are many and varied, but one in particular continues to bubble to the surface.


the night sorceries

the nox city of sellia makes a point of driving home its connections to the eternal cities: it is the only location topside that features the aforementioned chair-crypt, which is protected by a nox monk and swordstress. the item description of the monks and swordstresses’ armor explicitly establish the relationship between the nox and their desire for a lord of night. sorcerer lusat, who discovered “stars of ruin” and was banished from the raya lucaria academy for his interest in the primeval current, hails from sellia and his unique staff is kept within its chair-crypt.

sellia is a town of assassins (though some are enticed into joining raya lucaria via the olivinus conspectus, presumably because lusat was the founder of the conspectus). their spells revolve around stealth attacks via invisibility. these spells are differentiated by their dark blue coloration when cast. at least one sellian lived in secret on the altus plateau in the invisible mirage rise, leaving behind spells that turn the caster and their weapons completely invisible. given that one of marika’s most beloved sons was killed by assassins using concealing magic, sellia and the sorceries it birthed appear to be particularly consequential in the history of The Lands Between.

however, there is one night sorcery that is explicitly forbidden: eternal darkness, described as “a lost sorcery of the Eternal City”, creates a miniature black hole that absorbs projectile spells. this sorcery is “the despair that brought about [the eternal city’s] ruin made manifest”.

eternal darkness.

the lightless abyss

the nightlord’s arena.

the “lightless abyss” is a location mentioned obliquely in several item descriptions, but knowledge of its existence is often cited as the cause of mind-rending madness and terror in those who come to comprehend its true nature. the great sorcerers azur and lusat, as well as the demi-human swordsman yosh, went mad upon realizing that the abyss was the final destination of the “procession of stars”. The Greater Will is said to occupy the lightless abyss and, when displeased, sends alien beings composed of ruined star debris from the void back into The Lands Between to wreck havoc. these representatives of The Greater Will, called “Astels” (who were previously noted for having primeval-colored eyes, linking them to The Night), caused stars to explode, sent out waves of darkness to level buildings, and summoned meteors from dark portals

astel’s concept art, demonstrating how his body is made up of star debris. a side note: astel features many of the hallmarks of being crucible touched: horns, wings, a barbed tail, wispy white hairs, etc. not important, but interesting!

wormholes and black holes are theoretically linked in real life, so perhaps the black holes of elden ring function in a similar manner. the procession of stars is drawn toward The Greater Will’s resting place and, in return, the greater will spits out their ruins as horrible beasts. hypothetically, the dark moon of nokstella could have been one of these portals. after all, the moon was described as “the guide of countless stars”. however, i concede that the decidedly physical nature of the remaining shards of the black moon makes this interpretation suspect. but the nox are known for their replicas and mimicry, so it’s not impossible to imagine that they would construct an artificial “moon” to assist in their dream of bringing about “the age of stars” in the same way that they attempted to create their own artificial lord of night.

what does it mean for The Greater Will, if it is known to reside in the aforementioned lightless abyss of a black hole? i think there are two interpretations:

1. The Greater Will is a black hole and embodies the concept of willpower by acting as the ultimate cosmic force that pulls everything in a galaxy toward it.

2. The Greater Will was devoured by a black hole and died. this is one reason why metyr (the original intermediary for The Greater Will) and her fingers no longer receive information from The Greater Will.

maybe its both! i think this is, at least, decent proof of the nature of the lightless abyss and an honest attempt to decode the oblique nature of the black moon of nokstella.

to bring us back on topic: in heolstor’s second phase, the skybox changes to a flurry of stars succumbing to the pull of a black hole.


the black of night

the shadow of the erdtree dlc introduced the cathedral of manus metyr, which was once aligned with the carian royalty. count ymir, who watches over the cathedral, previously instructed rennala’s sister rellana in sorcery before abandoning his allegiance to the moon in pursuit of the primeval current. ymir’s clothing (and the armor of his swordhands jolán and anna) reveals that he has come to align himself with The Night, specifically the darkest night of the lightless abyss.

1. ymir’s high priest hat features a “circular design at the top represent[ing] the Greater Will and its lightless abyss”.

2. the most notable accessory of the high priest robes is the “jewelled ruff that sparkles like a flower wet with dew”, a visual reference to the DLC exclusive dewgem, which is a “succulent plant that has supped on night-tinged dew[…]and blossoms mainly at the waterside”.

the high priest robe’s collar.
the dewgem.

3. ymir’s bell bearing, dropped after he dies, is unlike any other sorcerer’s bell bearing. it is completely enveloped in the blue-black miasma of night.

bell bearing of sellen, thops, and a handful of other sorcerers.
bell bearing of seluvis, in service to the carian princess ranni, who is seeking to usurp the elden ring in order to bring about the age of stars.
bell bearing of ymir, night enthusiast who seeks to become the new envoy of The Greater Will.

4. after progressing his quest, ymir makes a number of pointed mentions regarding the darkness of night:

“The stars are dark tonight.
But rest assured, this is no ill omen
[…]This evening is a sign, of a greater night to come.”

5. ymir’s previously mentioned goons, jolán and anna, wield armaments described as being made from “a bottomless black from which no light can escape12“. both were born and raised in the frigid bonny gaol of the scadulands “where they were raised, deprived of light, to be Swordhands of Night“. we can reasonably assume the specific gaol was the bonny gaol, as the boss of the gaol (as a result of losing a loved one) casts darkness,13 a two fingers spell that creates a “darkness that is without grace”. additionally, a third armor set can be looted from the gaol that matches both jolán and anna’s.

6. speaking of darkness, after defeating jolán and ymir, you can choose to give jolán a iris of grace or an iris of occultation. if given the grace, she becomes a spirit ash with this description: 

Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely.

if given the iris of occultation, which is “as dark as night” and “den[ies] […] light in all its forms”, you get her sword and this dialog.

No light…anywhere at all…
This is the night I know. Our Night…

7. jolán and anna’s armor is “bestowed upon those born deep underground”14 and is described as “bottomless black […], cool to the touch” with the purpose of “imprison[ing] the wearer in utterly lightless dark”. finally, “flowing lines in the seeming shape of a fingerprint adorn the surface”.

and indeed, the armor is covered in fingerprints. but there is one print on the chest piece that resembles something that is going to make everyone groan in agony at the same time: the godslayer incantation sigil of the gloam-eyed queen’s apostles.

armor of night. note the centerpiece.
the godslayer incandation sigil.

we don’t really have time to get into this (intriguing though it might be), so let’s just talk about the other thing it resembles: the head of metyr, mother of fingers.


metyr, mother of fingers

we previously discussed metyr about 6000 words ago: she was wounded by the nox when they turned the fingerslayer blade against her, severing her connection to The Greater Will, which in turn caused The Greater Will to call down astel to destroy the nox. metyr’s tail-fingers clutch a simulacra of the lightless abyss and her OST contains the sounds of an image of a black hole created by NASA. she can channel the lightless abyss in the form of a gravity laser resembling a pulsar that hums and crackles with the sounds of space.

metyr’s phase 2 black hole.

for some reason, people are under the impression that metyr escapes through the black hole she clutches on her tail feathers upon defeat, despite the fact that 1. if that were true she could have done that at any time to escape imprisonment/abandonment 2. you literally see her go limp and dissolve into little white death particles like every other boss 3. it is described as a simulacra. i believe what is actually happening is that the microcosm/black hole is succumbing to gravity and collapsing with the death of metyr, who can no longer clutch it.

regardless, that is one of the long connective threads between the night, the carians, the nox, the fingers, and (eventually) heolstor.


fingerprint whorls and darkness

this is an odd point of connection between the two games that doesn’t really fit anywhere else: as time passes in nightreign, a group of giant figures sporting a glowing, blue tree in their empty chest and head cavities will slowly march through limveld as the night advances. these giants sport unusual fingerprint patterns not dissimilar to the swirls on the sword of darkness, which produces an inky, black, swirling miasma, true to its name.

the leg of one of the nightreign giants, demonstrating the “whorl” resembling a fingerprint. (source)
the sword of darkness.
the “darkness” skill of the sword of darkness (source)

the carians and night

there’s a few notable moments with the carians i think need to be addressed before we totally switch gears and get back to nightreign. we must discuss the “nights” of lunar princess ranni and her mother rennala, queen of the full moon.

during rennala’s phase 2 cutscene, the amber egg she drops (a gift from her former husband before he left to become marika’s consort) begins to erupt with what we can now recognize as “night” (almost identical to the blue-black that spills into the ocean during the nightreign opening).

rennala crawls toward her egg, which emits a twisting spiral of darkness.

ranni invites you “…to send word, far and wide. Of the last queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth”. phase 2 rennala’s arena is a surreal plane of shallow water and a night’s sky illuminated by rennala’s full moon. this was to be rennala’s vision of night, had she not been driven mad by grief.

“and the majesty of the night she conjureth”.
the puppet of rennala, summoned by ranni, standing in an illusory arena.

conversely, we also get to see ranni’s night, if we choose to side with her during “the age of the stars” ending. this is a colder, darker night, but one far removed from the influence of the elden ring. both rennala and ranni’s vision of night maintain the influence of the moon and the stars. we must assume that heolstor’s night is more akin to the one envisioned by ymir: one devoid of light and celestial bodies entirely.

ranni and her dark moon, wading through a thin pool of water, much like her mother.

a side note about the night’s cavalry

after all that overthinking about the swordhands of night, it would be remiss not to mention the existence of the night’s cavalry, especially since they have a semi-prominent role in nightreign as bosses that precede the appearance of their commander, the fell omen. however, i am not sure the night’s cavalry plays into the ideas i previously laid out; instead, i propose that they are so named because they exist as stark opposition to the light of the erdtree and marika’s grace. they are positioning themselves as a thematic juxtaposition to the tarnished who are guided by the light of grace. also because they only come out at night in elden ring, lol.


the nightlords

heolstor’s existence called forth the nightlords, the final bosses encountered at the end of each run of nightreign. each nightlord drops an item called a “relic” that affords us a tiny glimpse into their lore and their relationship to The Night. in order to reach the nightlords, the nightfarers must be lifted up to the interior of the twisting silver (!) trees that grow and weave over the course of the three days they spend in limveld15, which grows and supports a structure that strongly resembles both the divine towers of elden ring and the door leading to the interior of the erdtree.

the spirit shelter. “Wrap one’s arms together and hold them up to the heavens[…]. The spiral is a normalized Crucible current that, one day, will form a column that stretches to the gods.

let’s go over the nightlords. some are quite straight forward, some are completely mysterious, and others are very complex. while doing this, we must remember that the nightlords are both a product of nightreign‘s unique vision for boss battles and, in some cases, unused ideas and assets. they are not totally cohesive, but what we can wring out of them is, i think, intriguing. at the very least, there is more connective tissue between the two games than expected. these strands, i believe, anchor nightreign‘s definition of “The Night” to elden ring‘s.


gladius, beast of night

a three headed wolf with a sword16 that splits into three separate wolves during phase 2. this beast carries a lot of lore baggage, as wolves play a prominent role in the history and iconography of elden ring. 

first, the wolf is “the beast of the carian royal covenant”; wolves are present on the carian manor grounds and rennala summons a cadre of wolves to aid her in her phase 2 battle. additionally, lunar princess ranni will approach the tarnished early in elden ring, gifting them both a bell for summoning spirits and the ashes of three lone wolves. the wolf ash description reads: 

Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.

gladius’ relic’s description reads:

The wolf pup, born with its three heads, was feared by its peers and driven out of the pack, but its will to live was strong indeed.

Upon a rainswept night, it seized a man’s sword with its great jaws, but he showed no fear. He did not seek to harm the wolf, but instead took it in his arms. It has remained at his side ever since, always carrying that very sword.

i think it is difficult to ignore the similarities between these two tales. while i don’t think gladius is literally the same wolves from the lone wolf ashes, i believe (much like all of fromsoft’s back catalog that was pulled for nightreign inspiration) that there is intended to be a thematic link between these characters, events, and tropes that deliberately invites speculation and association.

there is one more trio of wolves worth mentioning: in crumbling farum azula, in the arena where you fight maliketh, there is a mysterious statue of a young girl surrounded by wolves. the models used for these wolves are red wolves without their manes, but in the concept art, they were intended to be much fuzzier. the identity of the girl has been the subject of heated debate, but one cannot deny that she bears a striking resemblance to the girls in nightreign who “were housed in a place that was meant as an eternal secret” and “were too young to oblige” sacrificing their flesh as part of a ritual to keep the night at bay.

concept art of the farum azula wolf and girl statue. note the very strange elden ring variant in the background.
a girl of the cutting-gifted tribe, who sacrificed themselves to prevent the night’s spread. (source)

as with many things in fromsoft games, there are no answers here. only more and more mysteries.


adel, baron of night

a dragon so ancient that he resembles a t-rex more than his ancient dragon brethren, adel went mad with hunger after the night’s tide began to fall and grew an oversized, gaping, toothy mouth (heralding back to fromsoft’s roots by evoking the memory of the gaping dragon from ds1). while ancient dragons use red lightning (a result of being primordial and crucible adjacent), adel’s is a deep purple.

the ferromagnetic fallingstar beasts (who originate from the lightless abyss) also utilize the same purple gravity lightning as adel, but with the purpose of pulling up (presumably iron) spikes from the ground. adel leverages this unique lightning in his everdark form to cover himself with these same jagged rocks, as seen above. the gravity stone chunk and gravity stone fan have similar effects and crackle with this same lightning.

a tarnished using the gravity bolt skill of the fallingstar beast jaw. (source)

gnoster, wisdom of night

this one is strange, strange, strange. it’s actually very straightforward and interesting thematically in the grand scheme of the plot and the repeating motifs between elden ring and nightreign, but not so much in how it relates to The Night (ostensibly, the entire point of this post). gnoster, wisdom of night is the white moth, faurtis stoneshield is the whip scorpion, and (should you choose to fight their everdark form) animus is the translucent, red butterfly.

in elden ring, there is a definitive, three-way split in how the “self” is defined:

1. the body, your physical form and flesh. this is what carries the metaphysical aspects of your self. faurtis embodies this aspect.
2. the spirit, which can be found in ashen remains. this aspect can maintain a semi-corporeal form and be called upon as a somewhat autonomous being to fight alongside you. gnoster embodies this aspect.
3. the soul. there are no collectable souls in the base game of elden ring, only the artificial ones created by the nox17. but the dlc has true larval tears, which are described as being “neither flesh nor spirit, but something in between”. animus embodies this aspect (a bit on the nose, lol).

however…they also embody something else. in gnoster’s phase 2, the moth will settle on the body of the whip scorpion and they will begin to work in tandem with each other in a manner almost identical to radahn and miquella at the end of shadow of the erdtree (and by extension, lorian and lothric from dark souls 3). they even have similar attack patterns, especially when animus uses its columns of light attack.

gnoster and faurtis, together.
miquella and radahn, together.

food for thought as to how animus plays into the demi-god’s dynamic. much like miquella and radahn, these bugs realized that the world was dying and in order to survive they would be forced to adapt. 


maris, fathom of night

there is no doubt in my mind that maris is a type of star, as its visual similarities to the elden beast are too numerous to be ignored or hand-waved away as coincidence18. described as an “ancient being“, maris was drawn to the night due to its novelty and her presence adds another connection between The Night, water, and, by extension, death. so…let’s dig into that a little.

but before we go too far: if maris is defeated in an overworld encounter in nightreign, the player will get a pop-up informing them that the “master of bubbles” has been defeated. this is notable, as the clay men19 of the ancient dynasty (that occupied the underground before the nox) had a unique bubble sorcery. these bubbles were used to “search for lost oracles“; maris’ title, for what its worth, is the augur.


death and water

we are about to shift into a fairly long side path here. bear with me.

the most intrusive feature of The Night in nightreign is the “night’s tide” event: when night falls, a harsh, corrosive rain begins to pour over limveld, causing swift HP depletion to any nightfarer caught in the torrent. this storm covers all but a tiny circle ringed by dark blue flames where a boss fight will occur. the night’s tide is the primary antagonistic feature of The Night, threatening to eliminate all life and erode the land into dust.

this is not the first or only time water is associated with death in elden ring. here is a short list, provided to you in the hopes it will convince you of the link between death and water:

1. the most overt example of this phenomenon can be found at the source of death itself in the world of elden ring: godwyn the golden, after his botched assassination attempt, has slowly been transforming into a gigantic, misshapen, aquatic creature.

godwyn looking really yucky. note the fish tail and scales at the bottom.

2. tibia mariners are found at sites where godwyn’s death blight run rampant. the player will likely first encounter a mariner at stillwater village. tibias are the “oldest of gravekeepers”.

3. tibia’s cookbook can be found in charo’s hidden grave, a field of red flowers on the shoreline that collides with the equally death-themed cerulean coast. we’ll circle back to these coasts in a minute.

4. spirits are often portrayed as aquatic animals, such as eels and jellyfish

with these elements in mind, we can circle back to some ideas we’ve covered: the primeval “current” cascading toward certain obliteration via the lightless abyss, the pools of water that manifest when ranni and her mother envision their nights, the night’s tide, etc.

and now, we have maris, a seafaring creature who summons polyps and jellyfish in an arena styled to look like an ocean floor. to top it all off, she inflicts a sleep status on the player.


sleep and purple

if the mariners tend to water, then the deathbirds tend to the fires. in the time before the erdtree, death was burned in ghostflame, which burned the body but spared the spirit in ashen remains. but there’s an feature of ghost flame that appears to have been altered at some point in the history of The Lands Between: ghostflame appears pale blue and black today, but at one point it burned purple. the grave violet is the sole, objective proof of this phenomenon. this isn’t the first time the color has been removed from something; we previously discussed the draining of the eclipse in this very post.

the deathbirds were once lead by the twinbird, a former envoy of the outer god of death that has since disappeared from The Lands Between. the only depiction we have of this two-headed creature is a vibrant red and blue painted shield. this coloration matches with the dichotomy established by the blue and red feathered branchsword talismans. but now the twinbird no longer roams The Lands Between and, thus, ghostflame has lost its once vibrant purple hue that, presumably, stemmed from twinbird’s dual colors.

twinbird kite shield.

this also matches with the split between the field of red flowers in charo’s hidden grave and the blue flora of the cerulean coast. at the tip of the pennisula of the cerulean coast lays the garden of deep purple, where saint trina is dying.

trina’s lily, which would induce a gentle sleep, was once white. now that she’s on the brink of death, her lily has turned dark purple and puts you in a coma. she has become (or perhaps always was?) a minor diety of death, albiet a very gentle and pleasant one. but this was forecast in the base game of elden ring before the dlc: trina’s torch burns purple. notably, both of trina’s lilies are explicitly described as water lilies.

trina’s lily.
sleep pot.
deep-purple lily.
eternal sleep pot with trina’s sigil.

once you notice the red/blue split in elden ring, you will begin to see it and purple everywhere. the tibia mariners are purple. gloam is almost certainly purple. the beast eye that detects deathroot is purple. gravity, a primary factor in the death of a star, is purple. there’s a lot of secret purple if you look around. and now maris, who is aquatic and tied to The Night, will try to smother you in a velvety, purple sleep.


a crazy theory

before we get back on track, i have an insane idea i want to put forth thats related to the topics we just covered, including maris.

the finger ruins appear to be where influential stars of elden ring crash landed. metyr is found in the finger ruins of miyr beneath the cathedral that shares her name. near marika’s village of origin in the hinterlands, the finger ruins of dheo glimmers with gold particles; one must assume this is where the elden beast landed.

but then there is one more finger ruin, the ruins of rhea, which sparkles with blue particles on the cerulean coast in opposition to the gold of the elden beast.

whose particles are these? who landed here?


libra, creature of night

everdark libra

obsessed with equality, libra invented a sort of fool’s gold (as opposed to the true gold of the titular elden ring) via alchemy that induces madness. in reference to his interest in maintaining equilibrium, his staff is topped by a five fingered hand: two fingers to represent order and three fingers to represent chaos. in his everdark form, his fur and skin become bleached and his chest rips open, revealing that he has become the vessel (in the same manner as marika, radagon, and heolstor) of something represented by a chain of glowing eyes. whatever this guy was up to, it couldn’t have been good. libra is only associated with the night because he was entranced by the impartiality of the night’s wave of destruction.

a familiar whorl shape can be seen on his back.


fulghor, champion of nightglow

this is…more difficult. fulghor is a centaur (previously seen only in the dlc as an aspect of the crucible) who goes from having no left arm (as it was severed by his former comrades when they conspired to forsake the gods they served), to wielding a wildly out of control left arm that splatters night goo everywhere, to becoming bathed in a golden glow resulting in the recovery of his lost limb. because of his fervent love of the gods, his form of night is unique and sacred, causing holy damage; hence “nightglow”. our only clue regarding the gods he served is that they “conceal[ed] themselves in the roar of thunder” which would point to either godwyn or something relating to the ancient dragons (as placidusax has attacks that fit the description quite well). or someone totally new and unheard of. who knows. 

additionally, he can jump on the air in the same manner as other spirit steeds such as torrent or the ancestor spirit and to further confuse things, his bow has a strong, but not exact, resemblance to miquella’s cross.

fulghor’s bow. not matter how you look at it, it’s not quite miquella’s cross. (source)
miquella’s cross. no matter how you look at it, it’s not quite fulghor’s bow.

ultimately, fulghor’s narrative and thematic purpose is to act as a representative of some of fromsoft’s favorite boss design principles: he’s a guy with a big fucked up left arm and he’s a former hero becoming corrupted by a dark goo. his status when it comes to his relationship to the night is “outsider getting dragged in against his wishes as a product of despair”. 


caligo, miasma of night

originally intended to be in elden ring (likely in place of borealis), caligo instead made her debut in nightreign as the first good dragon boss ever made by fromsoft. caligo, much like maris, simply found the night intriguing and got involved out of an interest to document a significant historical event. the last of her kind, ice dragons were wiped out by the fire giants long ago.

i don’t have much to say about caligo. her most unusual trait is what happens to the tips of her wings in her everdark form. to my knowledge, no one has figured out what these are supposed to be or what they represent.

caligo’s bizarre, carved icicles. (source

traitorous straghess

a collection of discarded corpses brought back to life due to a shared loathing of the night and a desire for vengeance, traitorous straghess opposes The Night’s encroachment. however, as it has no obvious weaknesses and does not resemble any form of life that exists, it poses a new ecological and existential threat to what remains of The Lands Between. when straghess is defeated, the player receives a “CALAMITY OVERCOME” message instead of “NIGHTLORD FELLED”.

after phase 2, straghess starts crawling around on all fours and gains the title “pure impulse straghess”. not much to say about this fella. he’s another classic fromsoft boss design: a bunch of garbage that got together and decided to kill everything. straghess is only unlocked after you defeat weapon-bequeathed harmonia, as they were the force keeping him at bay.


weapon-bequeathed harmonia

weapon-bequeathed harmonia.
everdark harmonia (salvation’s standard bearers).

this one’s nuts.

when you defeat harmonia (which is not one enemy, but a gaggle of white-winged women with golden weapons20), you get a “BALANCE DISRUPTED” message. rather than receiving a “night” from them, you receive “an inhuman will“:

A tiny farming village was besieged by bandits, who proceeded to ravage both its plots and people.

A young village girl, seeking help, dashed into the forest, where she prayed to the statue of a protective deity that held a weapon raised overhead.

By the end the village was steeped in red and settled in silence. The village girl, drenched in blood, stood with a vacant stare and a heroic weapon in her grip.

we don’t know what the deity is, but that’s the least intriguing part of harmonia’s story. upon closer inspection, their bodies are cut, bruised, pale, and bloodless. when they “die”, the weapon they hold (which actively shimmers strangely compared to other golden weapons) drags their body back onto their feet. these women are likely dead (or something close to it), animated by the will of the weapons they clutch. their white hair is collected into a long braid and beneath their mask is a face that strongly, uncannily, resembles the sleeping visage of saint trina.

harmonia. (source for both images)
st. trina.

in elden ring, sleep is so close to death it basically counts as dead. despite being a saint of sleep, trina’s nectar kills any tarnished who dares to imbibe it. the winged scythe was an outlier in elden ring; until this game it did not appear to fit into the lore or narrative literally at all. but now, the item description makes sense:

Sacred scythe resembling a pair of white wings. Deals holy damage.

According to pagan belief, white-winged maidens are said to be Death’s gentle21 envoys.

everdark harmonia swaps the white lily motif for red roses. harmonia appears to now be under the influence of the formless mother, an outer god of blood. like many of the mother’s worshipers, they have become twisted and malformed. in this case, the women have become seedbeds for blooming flowers of unknown origin or purpose. they combine their bodies to create the wretched “beast of salvation”, a gigantic creature that vaguely resembles a seahorse.

the “beast of salvation” in all its glory.

the appearance of the beast culminates in the blossoming of an enormous grotesque flower, similar to malenia’s scarlet aeonia, but inflicting massive blood loss instead of rot.

the blossoming flower. (source)

one last thing

this didn’t fit in cleanly anywhere else, but what got me started on this whole kick was learning that the albinaurics, artificial lifeforms whose creation stemmed from nox experimentation (and whose name, “white gold” references their silver heritage), have dialog they murmur that’s almost impossible to hear in game.

Oh, stars. Oh, night. Oh…fate. Punish them all. Punish the world, entire. We speak to those who forsake us to this world that shuns our kind. Punish every living thing…

wish granted! apparently!


in conclusion:

nightreign provides some intriguing context and flavor to elden ring. nightreign is not required to enjoy and analyze the story of elden ring, but as supplemental material, i think it plays with some interesting ideas and builds off of the material left deliberately open in the base game without sacrificing the delicious ambiguity we’ve come to know and love about the series. you know. its just neat. not hugely consequential. but fascinating enough that i was driven to write 12k words about it. i hope you enjoyed this.

if you liked reading this, consider a small donation to my ko-fi so i can get a sandwich. thanks!


1. they gave the nameless king a name. lol. completely unnecessary. for those not “in the know”: this is a character that loomed large over the series and whose identity was deliberately removed from history within the world of dark souls. its a funny thing to do for no reason 14 years after he was first mentioned in a completely different game.

2. by dark souls 2 its made abundantly clear that the world is in a state of inert rot as a result of refusing to let the age of gods die. bloodborne revolves around blood (lol) that grants the recipient eternal life and good health, at the cost of transforming into hideous, mindless, bloodthirsty (lol) beasts. sekiro features a type of immortality that causes the world to grow spiritually and literally sick from “stagnation”. and so on and so forth. once is a plot. multiple times is a theme.

3. a sort of wonky translation here. “shaman” in marika’s case is actually “miko” in japanese. once you understand that they’re a race of shrine maidens, the narrative importance of their ability to summon/pacify spirits (“spirit tuning”) and play host to gods is more contextualized. i’m not sure “shaman” conveys that idea successfully.

4. the giant stone ships from the dlc were, apparently, going to appear in the base game, but were cut. 

5. the fingerslayer blade bears striking resemblance to the sacred relic sword, received as a potential reward for defeating the elden beast. the sword is made from the body of marika/radagon and has this item description: “Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of a great devastation. Some think it as the end of an age, while others; the beginning.”

6. this phenomenon is not unheard of and the DLC introduced a talisman that suggests that the lands between had taken measures to keep their towns from slipping underground. from the “shattered stone talisman“: “Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes—when this one shattered, the surrounding town fell into the broken earth.” in nightreign, the world is subject to “shifting earth” events, where a lost eternal city of the nox (!) will suddenly become accessible above ground.

7. rennala is the queen of the full moon. ranni is the princess of the “dark moon”. rennala’s twin sister rellana is represented by “twin moons”. if the sky is viewed from manus celes, you can see for yourself: there are two moons in elden ring

8. im not debating this one. godwyn’s death was intentional, maybe even consensual, and the woman who once served as his nursemaid says as much. he was just supposed to come back and didn’t lol.

9. wraiths are also present in nightreign. these summoned spirits (of which there are a variety of different colors and origins) will chase down any targets once summoned. they are strongly associated with resentment and vengeance. as for whether this information is relevant to heolstor’s spirits, who can say?

10. “founding rain of stars” appears in nightreign as a special power up received from defeating bosses, cementing it as relatively important (if not convenient; its a pretty useful power up) to the lore.

11. “naturalborn” means “bastard”. elden ring lore writer george r.r. martin appears to use it frequently as a euphemism in his work.

12. it would be reasonable to assume this is a reference to the properties of a black hole.

13. this reflects ymir’s fall into darkness after the loss his son yuri, who he openly mourns in the graveyard connected to the cathedral.

14. as a reminder, the nox also live near exclusively underground.

15. limveld is the nightreign equivalent to limgrave, whose map gets twisted and altered with each new attempt at taking on a nightlord.

16. gladius is, in many ways, intended to evoke the memory of the boss “sif”, a sword wielding wolf with an absent master, from dark souls 1.

17. with the exception of the one nestled in sellen’s primal glintstone, where the soul is clearly visible.

18. see this spectacular zullie the with video for a deep dive (lol) on maris.

19. if you recall from the beginning of this document: the first life that slithered out of the stone coffins underground were clumps of purple, living goo. it would not be unreasonable to assume the claymen have some relation to this substance due to their unique body composition.

20. three spears, three halberds, one mace. if it matters.

21. the word used for “gentle” here in japanese is “優し”, used very, very, very often to refer to trina (sometimes miquella) specifically in item descriptions.

recently i’ve been getting into learning to cook. i was dissatisfied by the adobo chicken soup recipes online and decided to make my own in a fit of uncharacteristic boldness. since this is a more permanent spot than tumblr, i am posting my meager foray into the culinary arts here!

adobo chicken soup

  • 4 cups chicken stock
  • 1 lb boneless chicken breasts
  • 1/2 of a large onion, or 1 onion if its little
  • 2 heaping tablespoons minced garlic (if from a jar) or 2-3 cloves minced
  • 1 small can of adobo chili peppers in sauce
  • 1 heaping tablespoon of tomato paste.
  • 1 28oz can of tomato puree
  • 1 16 oz can black beans
  • 1 1/2 cups of frozen corn
  • salt, pepper, cumin to taste
  • 1 cup of heavy cream
  • mexican oregano (optional), dash of fish sauce (optional)
  • parsley (garnish)

makes 10000000 tons of soup. (6 quarts). i have no nutritional information about this dish bc i just kind of made it up and it was good. consult a doctor to see if this soup is right for you.

THE RECIPE:

1. prep 4 cups chicken stock so later you aren’t like “fuck!! i forgot to prep chicken stock!!”, as is tradition.

2. heat up oil to saute your onions in a dutch oven and oil to cook chicken in a separate large pan. cook 1 lb of defrosted chicken breasts over medium heat. saute onions in the dutch oven/pot until soft and they start to turn color.

3. once the chicken is a lil golden, remove it from the pan and set it aside in a bowl. we’re going to finish cooking it in the soup so it actually has flavor. add 2 tablespoons of garlic to onions and cook for 1 minute-ish. add 1 heaping tablespoon of tomato paste and a can of adobo chili with the sauce. scrape the bottom until peppers break down.

this is what you’re going for with the chicken. the onions and peppers steamed up my camera. notice the chicken broth lurking in the background.

4. add the chicken stock to the onions and peppers. scrape the bottom thoroughly. add 1 can tomato puree and 1 can black beans, undrained. lets season while we bring to a boil.

ahhh, such a red soup.

5. add salt, black pepper, and cumin to taste. i also added mexican oregano, but you might not have that on hand (don’t sub with italian oregano). i also added a dash of fish sauce because its very harmonious with basically any tomato based dish. like just a smidge. you shouldn’t be able to taste it!

6. add 1 1/2 cups of frozen corn and stir to incorporate everything.

7. re-add the chicken and its juices (the chicken should go in whole). because this soup has tomatoes in it, it could pop like crazy so put the lid on a little. but you do want SOME of that liquid to boil out, so make sure steam can escape.

8. bring to a boil and then bring heat down to medium low and simmer for 20-25 mins.

BUT MEANWHILE: let’s fry some tortillas to sprinkle over it

1. heat up some oil in a pot or pan until its 360 degrees. enough that it will cover the tortilla strips.

2. put cut up corn tortillas in the pot one tortilla at a time. remove from oil when lightly browned and put in a bowl paper towels to catch the grease. they will carry cook more as they sit, so don’t let them get too brown!!!

BACK TO THE SOUP:

9. remove chicken from the soup and shred in a separate bowl using whatever method you prefer (i do the “two forks” method, which fucking sucks). while shredding the chicken, take the lid fully off the soup and kick the heat back up to medium so more of the water boils off.

10. return shredded chicken to the soup and add 1 cup heavy cream. stir to incorporate.

11. serve topped with the fried tortilla chips and parsley.

a spicy and flavorful soup!!! enjoy my soup. tell me how to improve my soup. thanks for looking at my soup.

author’s note: this would have been a killer recipe to use sour cream in…but i didn’t have any! try it with sour cream.

i received this comic as a patreon donor to the wiggle bird mailing club. you can purchase the comic without becoming a member directly from the artist’s itchio page. please forgive my sloppy photo work for the images as i no longer have access to a working scanner. bummer!

“can you find alissa may?” (CYFAM, from here on out) is the first book i’ve received from the wiggle bird mailing club, which i subscribed to in a fit of envious passion approximately one month ago. as my own comic work becomes increasingly refined and over-rendered to the point where i fear it is in the process of becoming “plastic” (that is: artificial, lifeless, and inauthentic), i’ve been looking with barely concealed jealously over at artists whose passions whirl over the pages they produce with a confidence and a ferocity that leaves me in a sort of dazzled haze after exposure. “i want what they have” i mumble to myself as i pace around my room. “i want rawness. i want experimentation. i want ambiguity”, these are things i chant as i become mired in self-pity lol. i must live vicariously through these artists whose comics are unpretentious; who are able to (seemingly) effortlessly produce the kind of presentation that would make me look like a poser and/or a hack were i to try to dip my own hands into these pools. i mention this not just to navel-gazing about myself: i just need to express the immense, cathartic relief felt once i pulled this out of the envelope and got a look at the cover. perhaps it would be more accurate to describe what i’m feeling as “hunger”. i am hungry for something more, even if that “more” comes in bite-sized packages once a month. it beats having to shovel down empty calories over and over again.

i have a handful of small notes that are outside of discussing the plot and themes i want to make a point to bring up:

  • use of color: the comic (with the exception of the cover, which is cyan-blue ink on white paper) is monochrome black ink on that pale, ice-blue printer paper i once associated with classrooms and flyers. in a comic that revolves around online activity, the paper and ink color choice emulates the disquieting blue light of a computer screen. the digital version appears to use a white background with blue and red (!) line work, so if this paper version is an attempt to evoke the digital experience in a paper format, its an inventive way to so do. however, looking at the preview images on itchio, i can’t help but feel a little something was lost by removing the red. the little scarlet strand of frustration and unbalanced thought in one page is palpable and splits the page more overtly. regardless, i’ll be reviewing what i have in my hand, which was very satisfactory to me. its interesting to see how this comic was translated into a paper format, the concessions that were made, and what was forfeit or altered in the translation.
  • font: rather than using a “comic” font, the work leans heavily on the impersonal nature of a stark sans-serif. the font variation (where there is any) seems to loosely delineate a difference between performance, artificiality, and disquieting authenticity through the lens of one social media user’s experience.

CYFAM’s cover and title are styled to resemble a question posed by a google CAPTCHA, the ubiquitous means of human authentication we are all begrudgingly forced to interact with if we want to do anything online at all. two of the nine CAPTCHA panels are a photo of a human face, the remaining seven are scrambled blocks filled with contextless chunks of cartoon faces; disjointed and ill-fitting (especially when put up against the sparse, recognizably human elements that barely resemble the illustrations), they instill a sense of uneasy caricature. the gap between the “real” and the “image” is evidently a gulf. this tableau bamboozled at least one reviewer who assumed that the mishmash of faces and question posed meant that the story was a mystery intended to be solved, but the comic’s central conflict (underneath the layers of paranoia and perceived betrayal) is a question of how to determine authenticity and what we (the audience) impress onto the people we know only through the slivers they choose to present through a screen.

the narrative of CYFAM is uncomplicated: alissa may is a modern day video startlet who appears to have made her career on “lifestyle vlogging” and who has attracted the unsettling attention of the unnamed protagonist. the protagonist perceives a change in alissa’s behavior and presentation as caused by something external, concluding that a malevolent something has substituted itself for the “real” alissa. though readers will perceive alissa’s changes as the result of a humiliating public breakdown, the protagonist’s inability to intuit intent and how suffering manifests in troubled people has lead them to draw severely damaging conclusions regarding their relationship with alissa (surface level, cordial, distant) and reveals that their ability to comprehend reality from their own shallow, internal fiction is broken.

a montage of old videos shows alissa waving directly to her “may-bells”, shilling products and sponsors, acting as the instructor in make-up tutorials, and winning an industry award for her work. this alissa is carefully cultivated for the camera; in contrast to her later appearances that sparks the “identity crisis” in the protagonist, she makes a point of presenting in accordance to what women are “expected” to act and look like: make-up, low-cut camisoles and dresses, and long, flowing hair. in a later page, the sensual memory of alissa in the protagonist’s mind fans her hair out onto the “floor” where it melds into a map of roads and streets, drawing the protagonist toward her in what is presumed to be a sinister end. the alissa of the mind beckons the protagonist toward her, but the real alissa is (apparently) more complex and paradoxical. 

the nameless protagonist is an obsessive fan of alissa may’s, whose level of devotion to her is made immediately apparent by the wedding bells that frame the push notification of a new video. alissa’s smiling face winks through her static avatar even as it begins to deviate from the appearance of the woman on screen. there is a widening dichotomy between the alissa who embraces her vlogging fandom, and the alissa who appears as a “perverted copy”. the “new” alissa wears frayed, hole-ridden shirts while live-streaming herself throwing away clothes and gifts, getting in physical fights in public, and drunkenly spurning her audience. alissa’s rejection and humiliation of the protagonist plays out quietly in the margins of her videos and the protagonist’s delusional “conversations” with their idea of what alissa should be and how she should act. the wedding bells return, but the message they herald is a humiliating dismissal of the protagonist’s (admittedly completely detached from reality) concern. when the wedding bells return for the final time, its when the protagonist becomes resolute in their decision to confront alissa in person while she’s shattering to pieces in public.


i find the protagonist to be the least compelling part of the story; their motivations are comprehensible even if they are rooted in a version of reality exclusive only to them. “parasocial relationships” are a frequent topic of discussion when it comes to once “ordinary” people rocketed to semi-stardom through their charisma, talents, and/or marketing prowess and the topic has been exhaustively examined (or at least it feels like it has) from every possible angle by people working in nearly every medium and genre. my interest was piqued by the mystery presented through the character of alissa: what is she going through right now?

we are never given a direct explanation for alissa’s drastic change in appearance or behavior. like the protagonist, readers are left with only what is presented to the camera and must (although, “must” we? do we really have to, as audience members, do this?) weave a narrative out of the bits and pieces that leak through the screen. at most, we see a box labeled “mom’s stuff” in the background of a video where she throws her possessions away on camera, insinuating (possibly, but really, who knows?) that her mother passed away.

at the risk of selfish introspection, i empathize a lot with how alissa apparently expresses her pain. while its not uncommon for people to push away those who love them in times of crisis, i would guess that the public, systematic destruction of your own work and livelihood is a significant step beyond what most people experience. it is not just that alissa is rude to her audience or unappreciative of them, its that she can no longer see the value (if there ever was any) in what she produces and appears to be in the process of permanently destroying any value, financial and personal, it once held to her.

and yet, when she seems close to severing the bond for good, she pulls back. though she could simply turn the camera off, she returns again and again, begging her audience not to forget her, drinking just to get through streams. she rapidly oscillates between open displays of sorrow and rage, seemingly aware of how damaging this behavior is but unable to curb or prevent it. what is alissa feeling? is it fear, spurred by a reminder of mortality and a personal loss? did it make her wonder what her own legacy will be? if she made her mother proud with her work? if she was creating work that bettered the world? is it mental illness? is she just tired of keeping up a facade for the camera as her choice of career? some combination of these elements. i know that part of what keeps me coming back is the history i have with what i’ve created. what was the point? was it all for nothing? for ego? did it serve a purpose to anyone but me? can we really just throw it, and the people who loved us, away so casually after everything? it feels monstrous to consider.

i don’t know. i don’t know alissa may. i only know myself and that’s the framework i have access to in order to  “read” her character. in this way, the unnamed protagonist and i are unfortunately the same: we have our own narratives we impress upon her due to the one sided nature of our relationship as either a viewer or a reader. alissa may remains an enigma, but rather than trying to “solve” her narrative, perhaps its her right to remain unknowable to everyone, especially those who want to try to graft their own personal histories onto her inelegantly and without regard for her god-given right to be complicated and indecipherable.

this is a post for my friend mortalityplays who is thinking of picking up elden ring and giving it a go. while it’s absolutely one of fromsoft’s most accessible games to just pick up and play (i would argue sekiro might beat it out bc the general mechanics are much simpler), it still has some weird quirks that are going to seem strange and, frankly, stupid to people who are new to them. the game design remains antagonistic toward the player (as it should) and while there’s way less secret mechanics or stats to worry about, there’s still some stuff that’s not immediately intuitive.

i’ll try to organize this in the order in which you might encounter these mechanics or events. but the first and most important rule is this: THERE IS NO SHAME IN LOOKING THINGS UP WHEN STUCK. almost everything in these games was discovered as a means of community collaboration and it is unbelievably unlikely that any one person will find everything on their first go. people found stuff and shared their discoveries with the explicit intent of driving people toward those discoveries, not away. its not bad sportsmanship to look up where the fuck X character is after they’ve wandered off or how to reach a location you can see but can’t access. its fine. no one cares. i certainly don’t.

this is also a lot of info. you can glance over at it as the mechanics are introduced in the game. they actually do a decent job leading you into the “how to play” this time around. this is also a very general overview. im not getting into poise or any of the really secret mechanic shit.


STARTING CLASS:

you are not locked into these stats after a certain point in the game (second mainline boss) so these are only really important at the start. maybe don’t pick the naked weakling on your first play through, but the rest are perfectly viable. well, prophet might give you some grief because it takes a while for FAITH to be useful. maybe not that one either. i enjoyed the confessor and the prisoner classes.

KEEPSAKES:

this is another ultimately inconsequential choice (especially compared to previous games). the rune, bewitching branch, and prawn are pretty worthless. shabriri’s woe is a troll item lol. the medallion isnt useless, but can be purchased very early on for a small fee. the stonesword key, fanged imp ashes, and cracked pot at at least useful and rare. however, especially early on, that golden seed can’t be beat.


MANAGING METERS:

the game revolves around three meters: HP, FP (focus points, your mana), and stamina. HP and FP is recovered through use of items, stamina is recovered by not running, rolling, or swinging your weapon. putting your shield down recovers your stamina much, much faster than keeping it up all the time. put your shield down when you’re not using it!!!!!!!! keeping it raised all the time will never help you.

HP does not have a lot of mystique to it; when it reaches 0 you die. to make it go up, drink red potion. groundbreaking shit.

to make FP go up, use blue potion. however, FP has a lot of utility: it is used for summoning spirits, casting magic, and using “ash of war” attacks. “ash of war” attacks are unique to each weapon and introduce some interesting game play trickery once you find one you really enjoy. this means its always advantageous to have FP on hand, even if you’re not casting spells.

STAMINA:

in general: more heavy=more use of stamina.

I-FRAMES VS BLOCKING:

if an attack is coming at you, you have three choices*:

1. face tank it (don’t do this)

2. block it with your shield. this will take a huge chunk of your stamina, but you can retaliate with a special attack immediately after blocking. with a good shield you will take no damage at all. but if the attack depletes your stamina, you will STAGGER and be locked in place for a few frames.

3. roll out of the way. the heavier your equip load, the worse you will roll. there are four levels of rolling: fast (max i-frames), medium (where i usually am), heavy (really not ideal), and no roll (this is if your equip load is at 100%+. do not do this at all costs). 

* there’s a secret 4th option, which is to jump over it. but this is very situational and not a catch-all like these other options.

if you choose to roll, you can roll back, left or right, or, AND THIS IS VERY IMPORTANT, into the attack. it might seem like a terrible idea but “dodging into” an attack is a great way to close the distance and punish an enemy instead of having to play the hokey pokey with them.

get knocked down? roll in a direction immediately to get back up ASAP. getting knocked down is probably the one thing you want to avoid more than anything else in the world. its catastrophic.

PARRYING:

it sucks. in previous games the parry mechanic was essential for game play success. in elden ring they nerfed to it such a degree i never figured out the timing ._. it turns out the “good” version of the parry is stuck in the mid-late game. so either dedicate yourself to learning parry timing through tedious trial and error or give it up, like real heroes (me) do. thankfully this game has many, many other tools for combat.

TWO-HANDING:

if you’re confident and ballsy, you can hold your weapon of choice with two hands for a damage bonus. obviously, this means you can’t use a shield. you can use your weapon as a shield for very weak defense. beats nothing. if you’re going to choose to two-hand a sword, consider very light armor so you can take advantage of i-frames.

dual-wielding: 

you can do this! its fun! but watch out! you might regret not having a shield if your weapons are heavy lol.


STRATS FOR STATS:

when you level up, you might be kind of overwhelmed with where to spend the point. while there’s a feature that helpfully breaks down what each stat does in the level up screen, it doesn’t give you any kind of general guidance. here’s a very brief overview of where you might trend toward. each stat has soft caps around level 40; after a certain point (different for each stat) you will receive diminishing returns on investment.

VIGOR: governs your HP and ability to resist certain status effects. this is the first fromsoft game where putting points into vigor is a requirement for most players and not a sign of…..scrub behavior. >:) i have 60 fucking points in vigor in this stupid game to be ready for the final dlc boss. 60! you know what i have in bloodborne? 20-25. you will need vigor. it is probably the single most important stat in the game. prioritize this when you can. like, don’t dump it all into vigor immediately, but its worth investing in early.

FOCUS: governs your FP and ability to resist certain status effects. unless you are going crazy with spells, you probably don’t need too much of this. but its worth it to punch it up a little. i leave mine at 20-25.

ENDURANCE: also governs resistance to some status effects, but its primary purpose is to give you more stamina and more equip load. more stamina = more rolling+more swinging+better ability to hold your shield. higher max equip load=more iframes. this is pretty useful, especially if you find yourself struggling against heavy enemy attacks and prefer to fight up close and personal.


WEAPON SCALING AND DAMAGE TYPES:

every weapon has a scaling rating from E (bad) to S. the scaling is improved when you improve your weapon. but if you really want to take advantage of a weapon’s strength, you will want to boost your stats in accordance to your weapon of choice’s scaling. for example, the weapon im using now starts with scaling in strength (D), dexterity (E) and faith (D) (other stats do not scale this weapon at all). it is better for me to pump points into strength and faith, but a little dex can’t hurt either…at first. after upgrading the weapon to max, the scaling changes to strength (C), dexterity (E), and faith (B). now dex is useless! and faith is way more important!

with that in mind, weapons are usually split between STR and DEX. your attacks are further split into standard, strike (blunt weapons, usually STR), slash (slicing weapons, usually DEX), and pierce (thrusting weapons, also usually DEX). for some reason, a lot of the early game enemies HATE pierce damage, so if you find a pierce type weapon, give it a go.

STRENGTH: influences your physical attack. this is where the true Build building begins. this is my personal go-to when it comes to doing my first run of a game because its the most reliable. but…

DEXTERITY: dex weapons are a lot of fun. dex pairs best with sorcery builds because a high dex also shortens spell casting time. the difference between STR and DEX is the difference between a greatsword and a katana, if that makes sense.


ELEMENTAL DAMAGE AND SPELL CASTING:

to cast spells, you need intelligence (sorceries), faith (incantations), or arcane (???) points. or a combination of any two. much like weapons, spells scale with their associated stat and the object you use to cast them. to cast spells you either need a staff (sorceries) or a seal (incantations) equipped.

INTELLIGENCE: allows you to cast glintstone sorceries. these are easily identified by their green, blue, or purple hue. they are fast and do magic damage. INT also governs magic defense.

FAITH: allows you to cast incantations. these are sometimes defensive spells. they are significantly slower compared to sorceries but they can do fire, holy, or lightning damage. additionally, they can cancel status effects. FAITH DOES NOT COVER HOLY DEFENSE. i am just learning this in real time now with this. this explains a lot of my problems right now lol. hmm.

ARCANE: this is the odd duck out. this governs your ability to apply status effects (sleep, bleed, poison, rot, death, or madness) to enemies more efficiently, your chances for item drops, your holy resistance, and your ability to use dragon/blood incantations. its somewhat useful but i barely touch my arcane stat unless there’s a weird weapon i want to use that requires it.


NOW FOR THE REAL GAME TIPS:

READ THE ITEM DESCRIPTIONS!: there’s more than just cryptic lore ramblings in there! item descriptions will tell you if spells or certain attacks can be charged or used differently than expected. it is always worth it to read the item descriptions.

HOWEVER…: sometimes the item descriptions….don’t mention things. >:) on purpose!

A NOTE ABOUT BOWS: despite creating 239385672379856 different arrows for you to make and having many, many, bows in the game, i’ve found them to be universally useless. just cast spells instead. bow builds are, sadly, not viable for anything but the most hard core players. 

DON’T BE DETERRED: if an encounter seems too hard, leave it and come back later. your first (real) optional boss in the entire game is like 20 feet away from the tomb you exit from and he’ll probably launch you straight into space in one hit. don’t torture yourself trying to take him down. come back later. your first real bottleneck of the game is probably margit, the fell omen. the good news is: if you can’t beat him, there’s 3 entire areas to explore (limgrave, the weeping peninsula, and liurnia) to explore. so go do that.

HIT THE BRICKS: sometimes the best strategy is just to leave. if the heat is on, jump on torrent and get the hell out of there.

NPCS: unless they are actively attacking and trying to kill you, don’t kill them! if an NPC begs you to stop hitting them, you can stop hitting them. this sounds oddly specific, but it’ll make sense. at the very end of the game, you can run around killing all the npcs for their swag, but during the actual progression of the game, you’ll want them around. elden ring has some of the nicest npcs of any fromsoft game lol. rare!

TALK!: exhaust npc dialog. keep talking to them until they loop. this is important.

BOSS GATES: golden fog in a doorway=boss encounter. be ready.

SUMMON SIGNS: i play offline so i only see the npc ones, but sometimes you will come across a glowing strip of white, strange text on the ground in front of a boss gate. these are summon signs. feel free to summon for help if you really need it. it’s what the system is for! there are other types of summon signs with different colors that do different things, but ill leave you to the game’s explanation of PVP if you even want to get into that.

THINGS HAPPEN AT NIGHT: sometimes, new bosses appear at night. so watch out!

MYSTERIOUS GLOWING LEAVES/EYES: sometimes, at night, glowing, golden particles will swirl around like pollen in the air. when this is active, you get bonus runes (EXP) from enemies. additionally, some enemies have glowing gold eyes, indicating that they will drop more runes than usual.

MAPS!: if you see this on a part of the map you haven’t explored yet

there’s a map there! head there first.

SAY YES!: there’s basically no reason to turn down an NPC request. be spicy and lend a hand. they might be tricking you, but so what? you can beat their ass later.

POISON SWAMPS: torrent isn’t affected by poison. if you can ride him through an area that’s rotted or poisoned, it’s probably best to do so.

ENTERING ROOMS: you’ll thank me for this later. before entering a room, creep your camera around the corners and check for any lurking goons waiting to attack you from your blind spot. fromsoft loves this shit.

FIRST THINGS FIRST: after exiting the tutorial tomb, your first order of business is to go to the church directly in front of you and talk to the merchant there. he has something you need badly.

POINTS OF NO RETURN: if you set fire to trees, it is very likely that the world state will drastically change. it is worth putting it off until you complete every quest you can before proceeding.

IS THE DLC WORTH IT?: the final boss is literally one of the worst they’ve ever had when it comes to actually playing the game imo. but outside of that, its a pretty solid experience.

now, go forth! and brandish the elden ring!

c2270 through c2277- crabs, big and small.

crabs do not have interesting animations and i would be shocked if they differ from the crab animations in dark souls 3. however, crabs do have some interesting textures.

there are 4 crabs: normal1+2, rotted3+4, white5+6, and deathblight7+8. they come with or without eggs hanging from their abdomen. the locations where these crabs can be found is a bit weird. the rotted ones are only found in the black knife catacombs. the small white ones are found in raya lucaria, with a select few suffering from crystallization. the large white ones are in the consecrated snowfield (plus one in raya lucaria) and spray sleep gas. the deathblight ones are found near leyndell and close to the tibia mariner in liurnia of the lakes. the rotted crabs have holes in their carapace9 that reveals there’s nothing inside of the crab at all, as its been eaten away by the maggots. the deathblight crabs have golden hair and pustules.

1. a normal giant crab.
2. a normal crab.
3. a rotted giant crab.
4. a rotted crab.
5. a giant white crab.
6. a crystal crab. use your imagination for a plain white crab.
7. a giant deathblight crab.
8. a deathblight crab.
9. the inside of the rotted crab.

c2500- crucible knight(s) (ordovis and siluria)

the primary crucible knight design (including crucible knight ordovis) is the “axe” variant on the left. the “tree” variant (including siluria) is on the right.

crucible knights provide a surprisingly direct insight into the nature of the mysterious “crucible” that haunts the game’s setting. their proximity to the phenomenon stains their gold armor a reddish hue (called “primordial gold” in item descriptions). though we won’t get to her until we reach the dlc files, devonia’s hammer describes the striking face as as “a torrent of life”1. this pattern is near identical to the engravings on the crucible knight’s armor, depicting a small circle with root-like lines radiating away from the center point2. the crucible hornshield description identifies the titular horn as a “great horn“, a symbol of the ancestral followers. siluria’s tree3, which appears to be composed of antlers, is described as being based on the “primordial form of the erdtree” and is “modeled on its [the erdtree’s?] crucible”. whatever that means. the crucible tree armor also sports a helix motif and roots on its greaves.

the crucible knight has several “aspect of the crucible” variants: tail4, breath5, horns6, wings7, and one that does not have a related incantation/ash of war that we will just call “claw”8. these do not render correctly as they appear to be made mostly of in-engine rendered particle effects. there is nothing interesting beneath their armor.

1. the striking face of devonia’s hammer.
2. crucible knight armor detail for comparison.
3. siluria’s tree.
4. aspect of the crucible: tail.
5. aspect of the crucible: breath.
6. aspect of the crucible: horns.
7. aspect of the crucible: wings.
8. aspect of the crucible: something or other.

c3000- exile soldier

one of the more interesting generic grunts. these grace-givenexiles wear corroding armor2+3 erupting with thorns. even their weapons bear the same enigmatic, rotten-looking holes4 slowly consuming all of stormveil. the dark effect on the exile’s face is pretty ambiguous; what i had initially assumed was a sort of manual shading of the face might actually be more of the deadly blight5.

1. the grace-filled eyes of the exile soldier.
2. the mottled greaves of the exile soldier.
3. huge holes in the exile’s armor.
4. a blighted crossbow.
5. shading? blight? who knows…?
 

c3010- banished knight

one of the coolest designs in the game is stationed right in the first major “dungeon”. though also grace-given, the banished knights have none of the mottling1 seen in the exile knights despite both being fixtures of stormveil. banished knights are also found in farum azula, another place of dragon exaltation. this explains the very noticable dragon topping their helmet2. the dragon’s appearance is sort of strange by elden ring standards, featuring forked antlers and ears (?)3, but maybe we should be looking at it as a heraldic sort of interpretation of a dragon rather than a literal depiction (like the beast on the knight’s shield4+5). a strange detail about these guys is that they are one of the very few models to have spurs6, despite not riding horses.

1. the relatively clear face of the banished knights. they also carry the grace of gold.
2. the dragon perched on the banished knight’s helm.
3. better view of the horns and ears.
4. the beast on the banished knight’s shield.
5. the full shield. the beast’s tail continues down and to the left.
6. spurs.
the banished knight variant with red cloaks.
the banished knight variant with the black and white surcoat.
the surcoat variant with the fur removed.

c3020- dummy file(?)

whatever this is, it has a tiny file size and crashes the model viewer. i assume its the storm effects the knights use.


c3050- commander o’neil/niall

i assume these guys are just two very unlucky members of the same family lol. there’s a lot of those in the elden world. after looking at them both very closely in game footage, the difference between the two is that niall, the one found at castle sol, has a heavily scarred face1.

these two have design elements in their armor and weapons that directly ties them to the banished knights (and thus stormveil and farum azula). while the banished knights have a single, silver decorative horn on their shoulders, the commanders are haphazardly covered with what looks like real harvested horns2 from some kind of critter. their standard is decorated with dragons3 and the flag bears the same beast from the banished knight’s shield4. the symbol on their cape is not instantly recognizable to me5. if you’ve ever wondered what he’s yelling while summoning his spirit army, it sounds like “glory! come forth,* brave! knights!”. not that it matters, but his prosthesis has an uncommon hammered metal texture6; in the icon in your items menu, the prosthesis appears to be made of conductive copper. its just interesting how markedly different that one part is.

niall, the castle sol one, is infamous for having a rare, bona fide translation error: his prosthesis description incorrectly says that he gave up his prosthesis in exchange for the lives of his men when it was actually his leg that he gave up. the missing leg will make an appearance in the future. who knows what happened to the other one’s leg.

1. niall’s face. for o’neil’s face imagine this but unscarred.
2. a wicked curved horn of unknown origin, resembling the horns on the drake armor.
3. secret dragons.
4. the flag of the beast.
5. an unknown single ring symbol.
6. detail of the prosthetic. note the single spur lol.

c3060- big skeleton

not really much to say about this guy. if you’ve played even a single fromsoft game before elden ring, then you are very, VERY familiar with the library of skeleton animations they’ve been re-using for nearly 2 decades; they’ve been using the same “skeleton puts its head back on” animation since dark souls 1. this skeleton is full of mud1, which is misspelled as “mad” in the files. he is full of mad lol. similar to a previous entry in these posts, i found some confusing attack animations that didn’t match with my memory before i realized this animation skeleton was recycled for a similar enemy.

1. yep. that’s mud.

c3061- big dog skeleton

i love these guys. i think they are gruesome and off-putting. very repulsive. full of mud. he has no eyes, small ears, and a strange nose that gives them an inhuman look1. i didn’t note this for whatever reason when covering maliketh, but he wears a blue and gold cape2. the beastmen wear similarly hued blue and gold jewelry pieces3.

1. the face of the skeleton beastman.
2. maliketh’s cape (detail).
3. the jewelry of the beastmen.

c3070- dominula celebrant

what a mysterious bunch. they are pretty unnerving looking up close1 with their wall-eyes, sunken cheeks, and missing lips. these ladies are engaging in some sort of pagan-y re-enactment of the erdtree’s history. they seem to be styling their hair in the same manner as marika, as depicted in all of her (base game) statues, by cutting their left braids. the bones used for their weapons are weirdly big2. there are several uninteresting variants of this enemy, but there are two worthy of some attention: a gold variant3 featuring the symbol of erdtree worship incantations on their cloak and another that is blue4 with a pattern that is not seen anywhere else in the game. in my opinion, it bears a striking likeness to metyr, mother of fingers, yonic imagery and all. as for what it means…who can say?

1. the bloodstained face of the dominula celebrant.
2. a demonstration of the size difference between the head of the celebrant and her weapon’s skull.
3. the gold cloak.
4. the blue cloak.

c3080- imp(s)

there are four imps in the base game: cat1, fanged2, wolf3, and long-tongued4. however, there are also more, unused imps in the files that correspond to the “imp head” items you find in various catacombs: elder5 and corpse6.

the cat imp head boosts intelligence, the fanged imp boosts strength, and the wolf head contains “lupine endurance”. the “long-tongued” imps have insect wings and mandibles, evoking a sort of semi-literal “dragonfly” appearance (but are described in the text as “demons”). since they are found primarily in the subterranean shunning grounds, this could just be more weird psychological torture for the omen who already see demons in their sleep. the head raises dexterity.

the elder head item simply states that it depicts “an elder” (???) which evidently has goat eyes, horns, and arcane boosting properties. it is found in the consecrated snowfield catacombs which explains nothing. the corpse head boosts faith and has an unpleasant looking body. it is found in leyndell.

the imp animations are not interesting and largely recycled from dark souls 3 thrall and (i think) bloodborne pthumerian animations.

1. cat imp front and profile.
2. fanged imp front and profile.
3. wolf imp front and profile.
4. long-tongued imp front and profile.
5. elder imp front and profile.
6. corpse imp front and profile.

c3100- elemer of the briar/the bell-bearing hunter

i played with the in-program settings to make elemer’s armor shinier because otherwise it really looked like he was wearing pajamas. a man of mystery who may or may not be more than just a star-wars reference lol. unfortunately there’s nothing under his helmet at all1. the eochaids (eochaidians? eochai?) remain a total mystery.

in fact, there’s less to talk about with this guy than i expected. the stuff here is interesting, but ultimately pretty confusing when you try to slot it into the wider world of the lands between. his shield has a surprisingly complex image on it2, depicting a knight in red (or copper, as that is a material already associated with eochaid) armor flanked by skeletons, but i am leaning toward believing it came from a texture pack and is not a unique asset. his “thorns” are actually barbed wire3 (?!).

1. elemer’s mask. note how you can see straight through it; no face was modeled.
2. the briar greatshield, sans briars.
3. a closer look at the barbed wire on the bell-bearing hunter/elemer.

c3150- night’s cavalry

this guy is so refreshingly straightforward that i have no commentary. its a guy in black armor. there are no sigils, insignias, or symbols to be analyzed. the weapons are so uninteresting that i’m not even going to bother to include the morning star variant. the only really notable things about them are that their armor is very, VERY beat up1 after, presumably, countless battles and they are so splattered with blood that it somehow wound up underneath their cape2.

1. the heavily worn armor of the night’s cavalry.
2. blood splattered all the way up the back of the night’s cavalry.

c3160- funeral steed

this is the only thing worth looking at when it comes to the night’s cavalry’s ride:


c3170- albinauric archer

i have absolutely no idea where the chain mail texture is in these character files. if i did, i would be able to load it in and make her (and the previously examined bell-bearing hunter’s) armor look correct instead of amorphous. as a result, her armor is just this big, shiny mass that looks like a silk cloth wrapping. sorry for the inaccuracy! in addition, every component of her body has the “is metallic” setting flipped so she’s very, very reflective, which i’m not sure matches the model we get in game. the above is her loaded in “as is”. i will mention any alterations i made to her model for visual clarity’s sake as we go.

when we turn off the metallic texture on her face, we can easily see she has blue eyes ringed with gold1. this doesn’t “seem right” given that albinaurics are supposed to be outside the erdtree’s grace, but since they drop runes upon defeat, i’ll allow it. they have ankletsand, hidden underneath their skirt (pants?), thigh bands3, that match the blue silver bracelets. their armor is a corset4. all of latenna’s animations where she’s petting and holding onto her dead wolf companion are here. they are mostly just her looking from him to you with his hand on him, but as she disappears into spirit ash, she strokes his fur. its a nice touch. phillia’s pose is also here, but as expected it’s very uninteresting. she really is just an upscaled albinauric.

1. albinauric archer eyes and face detail.
2. blue silver anklets.
3. blue silver thigh bands.
4. the back of the albinauric archer armor, under her cloak.

c3171- huh?

i just don’t think this is right lol. usually the protocol on these entries that don’t end in 0s is to load the character animations from the parent entry (in this case, 3170) and apply the related model to the animation (in this case, 3171). this worked great for the crabs, as seen at the start of this post. i don’t know what the hell this is supposed to be. it has some, but not all, of the albinauric archer animations, it just looks like a pile of shit because it mashed up her model into a tiny frame. what even is this. distance models that needs the game’s code to dictate the size of the model?? i’m at a loss.


c3180- big wolf

yep. that’s a big wolf. they have very golden eyes1. that’s all there is to say about that! weird fact: if you summon latenna around these wolves, she’ll start riding them because of a scripting error lol.

1. the eyes of a favored creature of the erdtree, apparently.

that’s all for now! see you next time!

*oops! while reading the elden ring manga, this character yelled out the correct text. this has been changed to reflect that.

c2120- malenia, blade of miquella

another day, another incorrectly displaying model. malenia’s hair is comprised of several layers of hair cards, which simply don’t seem to work in the otherwise very robust ds anim studio program, so i made it a generic red to prevent it from being too distracting. i think the scarlet aeonia follows her underneath the map until its time to bloom. as we go on through this list, malenia’s inclusion stands out amongst the rest of the golden order enthusiasts. she may have had a different role early in development.

its hard to see in full because of issues with the model, but her cape has a unique sigil on it that does not, as far as i know, appear anywhere else in the game1. her sword has a strange runic text on it2 that does not resemble the two fingers script or futhark runes (a common go-to for fromsoft when they want to depict an ancient or magical text). her face is a terrible mess3.

her fighting style is very different compared to previous entries and she spends most of the fight hopping on one foot in the “waterfowl” style (crane stance?). here is the scarlet aeonia blooming4.

1. malenia’s unique sigil
2. unusual runes on malenia’s sword
3. the rotted face of malenia
4. the scarlet aeonia blooms

c2130- margit, the fell omen/morgott the veiled omen king

this fucking guy. he’s like a bad penny. if you’ve never had a good chance to look at his weird scorpion-like tail1 now’s your chance. worth noting that morgott’s tail is a highly unusual feature for an omen; no other omen sports a tail. morgott’s open eye is very, very gold2. morgott has a versatile armory at his disposal including an erdsteel dagger3, a sword that resembles both the carian knight sword and the miquellan knight’s sword without the glintstones4 (this is what he slams into the ground for his big golden sword drop attack), a giant-crusher5 (insinuating his participation in the event), and a treespear6. his cursed blood sword has a strange, oil-y sheen to it7. here he is naked8.

1. morgott’s weird tail
2. morgott’s gold eyes
3. erdsteel dagger
4. knight’s sword
5. giant-crusher
6. treespear
7. cursed sword color
8. no dignity

c2131- margit, the fell omen/morgott the veiled omen king (lying dead on the pavement)

not much to say about this one. he only has test animations and his talking animations. rip. very kind of him to cover his dick before dying.

detail of morgott’s face

c2140- omen

ornery looking guy. the omen have a few points of interest worth noting. this model comes with no horns, moderate horns, and very horned. they have four fingers instead of five1. one eye is clouded and muddy, the other has a sliver of grace2. they have an animation where they are sleeping fitfully, as described in the omensmirk mask3.

1. three fingers and a thumb
2. traces of grace in the eye of the omen
3. the fitful sleep of the omen

c2150- dummy file

this is probably the “bullets” shot by the omen when he does his cursed fire attacks. not interesting.


c2160- finger reader

very, very weird characters. when you look at them without the robes, you can see that they are sitting very strangely1 and using a foot to hold onto her staff (which is labeled “wand” in the files). there are animations for her handing you items, taking items from you, gesturing to things with their wands, pointing at you with trembling fingers2, dying (it never even occurred to me to try doing this), coming back to life, fading away mysteriously, and that’s about it.

1. a finger reader, freshly peeled and looking awful
2. the finger reader pointing at you

c2170- enia

enia has the same body as the finger readers1. there is an animation of her dying i don’t think is used in game2. enia has a few similar (but not the same) animations as the finger readers, like pointing shakily at you and giving you items and what not.

1. enia without pants on
2. enia dying, dramatically.

c2180- melina

this model also has hair cards without transparency; i have done my best to make the hair as it would be in game. i did not touch the hair color, but did flick on the “is metallic” setting which may have influenced the saturation a bit. otherwise i did not alter it; it is surprisingly pink. the mark over the right eye renders really bizarrely, unfortunately, and can only be seen from certain angles. in addition, her cutscene version is not present in this file at all. bummer!

melina’s hands are burned1. when summoned for the morgott fight, melina wears the traveler’s set, uses the blade of calling,2 and uses the black knife move set (is it literally identical). she can cast a spell3 that strongly resembles “minor erdtree” from the dlc, but with a significantly larger and fuller tree. the tree also sprouts when she dies. she can also cast a spell nearly identical to the miranda flower light spell, but with golden stars instead of white/silver.

1. melina’s burned hands
2. melina wearing the traveler’s set and wielding the blade of calling
3. melina casting minor erdtree
melina face detail. the eye likely renders more correctly in the in-engine lighting.

c2190- radagon of the golden order

his full smokey arm effect cannot be rendered correctly in this program, but i did my best to approximate it (while turning off the distracting particle layers). additionally, i edited his hair to be a ballpark color. i thought it was a missing texture, but it’s more that the hair color is governed by something else that’s not immediately evident. i’m not sure why red hair, near universally, is difficult to display and does not load correctly. the lore…

radagon is, unfortunately, not very interesting. he does have pants on underneath his “skirt”, which i didn’t realize until now1. here are clear images of his body2 including the elden ring within him3 and his shattered skull4. and here is his ass (?!)5.

1. radagon’s pants
2. radagon’s shattered body
3. the elden ring held by radagon/marika’s body
4. the shattered head of radagon
5. the ass of radagon. fully modeled, for some reason.

c2191- queen marika the eternal

obviously marika’s model is a little busted (and her hair edited to be blonde instead of uncolored), as its only supposed to appear in a cutscene; its not built to be seen or moved outside of those parameters. however, because marika is radagon, you can load up her skin on his body and it works surprisingly well…to a point. its only when she starts moving that it begins to look very disconcerting1. marika’s body is more complete compared to radagon’s (damage from falling off the cross? lol) and the rune is not visible2. in fact, there are no traces of gold whatsoever in her model, kind of strange, but gold also doesn’t appear in the radagon pre-fight cutscene. here is a detail of her face3 and in the interest of equality, here is her ass4.

1. marika in action, although you wish she wouldn’t be.
2. detail of marika’s body
3. marika’s face. there are no eyes in this model at all, leaving her eye color a mystery.
4. marika’s mediocre ass.

c2200- elden beast

one of the main reasons why this update took so long to come out is because i threw everything at the wall trying to get the elden beast to render correctly. but even blender wasn’t up to the task after several hours of fighting with it. i think this is a shame, because the majestic appearance of the beast is reduced significantly by the opaque layers of textures blocking all the cool stuff.

what a strange design. the body and tail evoke nerve endings, root systems, and, arguably, siluiria’s tree1. there is a patch of texture that doesn’t display correctly labeled as “weakness”2. this post shows how the wound is supposed to render in-engine. metyr has a similar wound on her chest we will look at in 2032 when i finish this series of blog posts lol.

the rest of the body is sort of aquatic looking, which is appropriate given the beast swims around its wet arena.

there’s something a little disappointing in here that didn’t make the cut: the elden beast, at one point, actually had TWO sacred relic swords. the first is the one that appears in the game, long and tinged with gold where the “head” of the sword would be3. the other is much smaller and tinged with a very rusty red4. at one point the plan appears to have been for the beast to separate radagon and marika once again into disparate sword bodies. the one he uses in the game seems to be the marika one.

you’re probably wondering how the sacred relic sword can be marika while marika also exists at the end of the game for you to imbue her with a rune. don’t worry about it.

here is the elden beast falling5 and t-posing6.

1. the tail of the elden beast
2. the beast’s wound.
3. the beast bearing the sacred relic sword.
4. the beast bearing the sacred relic sword…two!
5. unused falling animation for the elden beast. i guess you never know what kind of situation he would be in.
6. the t-posing beast.

bonus trivia: compare this nasa recording of the milky way with the sound of the elden beast rumbling. similarly, metyr’s OST utilizes the “sound” of a black hole.

i forgot to be upfront with something here: i am not a 3d artist, a coder, a programmer, or experienced in any other field that would be useful in 3d modeling. i am barely a 2d artist. i can fumble my way through putting preexisting textures on finished models in blender, i can kind of scry my way through looking at code and maybe make an educated guess as to what i think it might do. but that’s just about the limit of my abilities. therefore: if i say something wrong or clumsy, i would appreciate learning the appropriate words/terms/concepts for what im doing and also what im doing wrong. please feel free to let me know! this is pressing, as the next file on our list is not a traditional model at all.

c0100- dummy file?

this doesn’t seem like the right term for what i’m talking about: there are some files that exist purely as animation files. they have no models and appear to be supplemental animations for cameras, spells, tests, etc. this is one such file. its just a few uninteresting camera movements and not much else. these can usually be identified by their very small file size.

c0110/0120/0130/1000- dummy files?

same deal here. look, they can’t all be interesting.

c2010 – blaidd the wolf

here we go, finally a real model. we’ll use this to go over some things common to every model in addition to any lore/artistic peculiarities i can find. i will also include the discussed images at the end of each section for visual clarity’s sake.

as previously discussed, blaidd has a very unusual eye color in the elden ring world: purple, with black sclera1. he also has very large teeth on his lower jaw (almost resembling tusks). his left eye is stuck in a permanent squint, adding him to a long list of characters in elden ring with unusual left eyes. there are probably important lore reasons for this or whatever, but being real: the main reason this comes up so often is because it makes characters look more like guts from berserk.

his sword is described as being “decorated in the royal carian style”2, which i must assume means “ornate”. maybe we’ll see more examples to compare it to in the future so we can get a handle on what that actually means or if it really means anything.

i will say, the one thing that seems to unite several narratively important beasts is flippy acrobatic attacks3. blaidd’s attacks range from human knight behaviors to rushing you on all fours. besides attack animations, nearly every file will include falling animations, animations for getting hit, death animations, animations for getting stunned, being on fire, and other universal experiences in the lands between. here’s one of blaidd eating complete shit4.

there’s also rigging tests? impact tests? each one is accompanied by an impact sound so i assume they were testing how things break when hit. this results in some very strange animations we can laugh at5.

1. blaidd’s unusual eyes.
2. detail shot of blaidd’s royal greatsword.
3. blaidd does a cool flip. whoa!
4. blaidd getting dribbled like a basketball.
5. blaidd’s model flipping out a little as it responds to unknown stimuli.

c2030 – rennala, queen of the full moon (phase 1)

this is the first model with a display problem: rennala’s eyes are straight up fucked. this is a common problem for some of the more important models that get rendered in cutscenes and i assume that this is specifically because they require being rendered in engine to display properly. i have done my best to make them not super distracting, but it’s a limited success. i will not be focusing on things already addressed by storied community member zullie the witch in her videos about rennala’s egg so i highly recommend giving her vids a watch if you like looking at properly restored content.

i was under the impression that rennala’s hair was dark, but it’s actually a very light brunette or blonde1. which means either the hair gifted by rennala to her sister didn’t come off of her head (?!) or it’s another lighting issue lol (although, it is awfully light in screenshots from the game). the idea of getting someone else’s hair as a gift extremely funny, but i really have to cut the knot here and assume you’re intended to see her in specific lighting that gives her hair the color its intended to have. or she steals hair. i don’t know!

her crown also offers another potential look at the previously mentioned carian royal style2.

despite spending a significant amount of time trying to get her eyes to work, rennala does not have much to offer in terms of points of interest.

1. rennala’s hair.
2. detail of rennala’s crown.

c2031 – rennala, queen of the full moon (phase 2)

different boss phases can have separate models, especially if you (the player character) are loaded into a new area for the fight. within the fiction, this version of rennala is an illusion or a puppet or some combination of the two. i also lightly edited this model to give the carian regal scepter the approximately correct coloring.

this model is not the same as the other; unlike the real rennala, this recreation of her has a (wedding?) ring on her pinky. 1+2. this model also offers a clearer look at her unique pearlescent skin tone.

1. rennala’s  ring. unlike her daughter’s, it uses a white stone (presumably to represent her full moon).
2. no ring on the egg-bearing rennala’s hands.

c2040 – juvenile scholars

there are two types of juvenile scholars: those in the red with the short hat and round face, and those in white with a big hat and a sallow cheeks. for some reason the blinking animation is broken and makes their eyes wider instead of closing them lol. i doubt its like that in game, but it’s kind of hard to ignore here.

the scholar’s eyes are generously graced with gold1 and they do not appear to have any legs at all below the knee2. i then found a bunch of completely insane looking animations that only made sense when i realized the scholars and another enemy share the same skeleton.

1. the grace of gold in the eyes of the juvenile scholars.
2. the suspiciously short legs of the scholar.

c2041 – rot larva

the rot larva is actually just a skin of the scholars. not much to say about these guys except they have a layer labeled “meat”1+2.

1. without meat
2. with meat

c2050 – ranni the witch

because it doesn’t render correctly, i turned off ranni’s ghost face and hair for visual clarity. despite being such a consequential character, she has basically three animations: steepling her fingers, unsteepling her fingers, and handing you an item. riveting stuff. there’s also not much to glean from her model that can’t be seen in game.


c2060 – the two fingers

the fingers actually have a bunch of unused animations where they writhe and wiggle more. and die1!

1. the two fingers dying
(zullie the witch video documenting this)

c2070 – the three fingers

no animations for this one, presumably because you only see it in a cutscene and those are stored differently. tried my best to get it to look as close to in game as possible. freaky little thing.


c2100 – black knife assassin

i wonder if this model is supposed to read as someone with a shrouded face or someone with no head. its just not there; you can see straight through her1. the armor is pretty bizarre, with the silver leaf motifs and the teal tufts2. the white bits are simply referred to as “chestscale”. here is a sample of their distinctive fighting style3.

1. no head!
2. a very strange style of armor
3. flying spinning leap attack

c2110 – gurranq, beast clergyman/maliketh, the black blade

these are, surprisingly, the same model. without any of his armor on, maliketh actually looks quite silly1. he doesn’t seem to have any eyes2, just dark sockets. here is a better look at where he keeps destined death3 which is labeled “medal” in the files. the center of it is labeled “medalcrystal”, elucidating nothing.

this sounds rather conspiratorial, but maliketh has a lot of similar looking moves compared to the black knife assassins. i would go as far as to say the fighting style is the same4.

here’s a cute animation (with his bulky robes removed, so you can see what’s happening) where he puts his sword in his mouth to free up his hands5. this also demonstrates how extremely strange his proportions are. he also has a few unusual animations where he’s acting quite casual6; he’s eating, sleeping, and sitting around looking at his sword.

1. a naked maliketh
2. maliketh’s empty sockets
3. location of destined death
4. an example of a similar looking flying spinning leap attack
5. maliketh using his many abs to lift rocks out of the ground to smash you
6. maliketh waking up and shaking the sleep from his eyes

that’s enough for this update. enemy and character models have a tendency to be grouped together based on developer intent, suggesting that there was least one point in development where all of these models were connected in a more concrete and meaningful way. this is not a hard and fast rule, but a generalized observation. the next models are less connected to the carians or the night of the black knives, so we can pick up from there next time under the assumption we are looking at a new set of ideas and intentions.

hello, i have a huge trove of elden ring models i would like to dig into in order to restore life to the desiccated wasteland that is my blog (i got married in oct and it took a lot out of me for a long time!). the trove is big enough that i struggle to remember which model is which scrolling through the files. to sort this out, i will slowly dig through the data and put names we recognize to the nondescript file names while musing on the details, secrets, and little flourishes present in each model.

however, the tools i have struggle to render certain things (particle effects, some hair) as they require being rendered in the game engine in order to be displayed correctly. for a creator who does this kind of thing better, check out bonfirevn’s videos showcasing various models using what i assume is a jailbroken playstation (resulting in working hair and particle effects, as well as atmospheric lighting). if you want to try to do this yourself, check out meowmaritus’ modding tools via their patreon or their github.

if you’re willing to accept functional, but ugly, models then read on. this post assumes that you have already played elden ring and recognize the characters and concepts it revolves around. however, because i am long-winded and love to talk, i will explain things in some depth for people who like to read about the game, but not play it.


c0000- it’s you

c0000 is the player/npc character model. its VERY customizable, allowing me to futz with the armors, weapons, and presets. we could spend all day here looking at armors that i otherwise only see from a distance while playing the game on my couch. in fact, this entire first update will be about the armor/weapon details. we might as well dive in.


headwear

first discovery: rogier’s hat has a feather in the cap1 that strongly resembles the feathers of the gravebirds2 from the land of shadow. given his skepticism of the golden order’s treatment toward Those Who Live in Death (TWLID for short, from here on out), this is a neat little hint toward his shift in alignment.

1. spellblade’s pointed hat.
2. gravebird plumage.
(source)

the black wolf mask was worn by an assassin pretending to be ranni’s beloved brother/dog (long story), blaidd. however, the fake has silver eyes graced with gold1, while the real blaidd has purple eyes2.

1. the eyes of the black wolf mask.
2. blaidd’s eye.
 

here’s a comparison between banished knight helm (altered)1 and the malformed dragon helm2. curiously, the dragon on the banished knight has kirin-type horns and the malformed dragon looks strangely mammalian with a fish-y tail.

1. banished knight’s helm (altered).

2. malformed dragon helm.
“After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves”.

well, well. loretta’s helmet has some interesting features that distinguish it as a sort of odd piece of story-telling. loretta was once a knight under the service of the carian royal family who defected (or was given, through his father) to miquella to serve the haligtree. as a result, her helmet features both silver (for the carian royalty) and gold elements (for miquella) that present a rather on the nose narrative: the silver helm is a rooted seed that sprouts a golden tree.

royal knight helm.

this is not the only time a sprouting seed is featured in loretta’s design; her shield is also a silver seed sprouting miquella’s yellow amber. i believe it is generally agreed by the fandom that the gold bits in loretta’s design were added after house caria embraced the erdtree and not before, as they were mortal enemies prior the wedding of rennala and radagon. what a ridiculous, silly helmet. it must hurt her neck like crazy.

this detail is inconsequential, but i had never noticed it before: the horned headbands come with earrings.

shining horn headband.
great horned headband.

there’s a third, really big eye on the fire prelate’s helm.

fire prelate helm.

the aristocrat headband is only worth noting because a variation of it is worn by a character of consequence: godrick the grafted. this can be dropped by the weakest enemies in the game, the wandering nobles found throughout the lands between. i recently saw godrick described as a “wandering noble boss fight” and i thought that was a very interesting and true way to think about him lol. the strongest, weakest enemy.

aristocrat headband.
“Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

the vulgar militia helm is just bizarre. i don’t even know what to make of this. i guess you could have lunch on the very top?

vulgar militia helm.

i hadn’t noticed it before, but the royal remains helm has several jewels embedded in it. ensha’s gold-covered, skeletal armor of a historical figure is intended to evoke the imagery/idea of a catacomb saint.

royal remains helm, note the gem in the forehead, the gems lining the jaw, and the flaking gold.

one of my favorite stupid looking helmets, the beast champion helm features three wolves fighting and grasping for a sliver of gold.

beast champion helm.

im not sure ive ever seen anyone discuss this: there are two versions of sellen’s glintstone crown. the one she wears on her…not-body and her real body is broken and missing the tallest crystal. the puppet body you put her soul into is wearing the full version that you obtain. this isn’t worth screencapping because it’s easily seen in game, but i didn’t notice it until just this second.

there’s a strange, spiral marking on the divine beast head’s (not helm’s) nose. it shows up in game as well. while i understand the thematic importance of the spiral, the colors are absolutely bizarre.

divine beast head.

that’s everything of interest in helmets. on to the chest pieces.


armor

here’s something intriguing: the drake armor set (altered) has some unusual writing on it. it resembles the writing of the two fingers1, but with a more sinister nature2. the item description makes no mention of this. i’ve included the coded sword, which we know to be the “handwriting” of the two fingers, as a comparison point.

1. coded sword sample.
2. drake knight armor.

how odd. the scaled armor (not to be confused with the mundane “scale armor”) is described as being “reinforced” with scales for protection, but it certainly looks more like the scales are erupting from the damaged parts spontaneously.

scaled armor.

the perfumer is carrying a kiseru, a type of japanese pipe. not important at all, but interesting.

perfumer robe.

the symbol on the fire prelate’s armor is not used often at all in game and may be a symbol to represent the fire monks themselves. perhaps its two hands gripping a staff tipped with a fireball?

fire prelate armor.

there’s like….a little shelf with a melted candle on the royal remains armor. it looks very silly. never noticed it at all before.

royal remains armor.

there’s a scary face on the back of the bloodhound knight armor lmfao. surprising! the scary biter.

bloodhound knight armor (back).

this is a fairly well known piece of trivia i think: the festival dancers wear two different colored and patterned capes. the yellow cape bears what looks like the erdtree sigil. the blue cape pattern resembles the decoration on the godskin noble’s armor.

festive garb (back).
erdtree sigil.
blue festive garb (back).
godskin noble robe.

the blue festive garb and the godskin noble robe are rather yonic lol.

the confessor armor is unique in that it has a symbol i do not think appears literally anywhere else in the game, save for the black key crossbow. both the confessors and the users of the crossbow were assassins ordained by the two fingers.

confessor armor.

it’s up for interpretation as to what the dagger is plunging into. dual snakes? a wound? the concept of a spiral? all three? we will never know.

another mystery i will never solve is why the master sorcerers lusat and azur have cloaks1 that bear an uncanny likeness to the raptor’s black feathers armor2.


1. lusat’s robe (back)
Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.

2. raptor’s black feathers (back)
“Worn by the assassins of Ravenmount.
A ritual implement for transforming into a Deathbird, if only by imitation.”

this observation is made all the stranger by the appearance of a ravenmount assassin in raya lucaria. perhaps a lot of bird related things originate from raya lucaria, home of the knights of the cuckoo.

“raptor’s black feathers” appears to the name of the coat1, the rest of the outfit is just the standard bandit set2.

1. raptor’s black feathers.
2. bandit set.

the chest armor section also includes full body transformations, such as the dragon transformation and the lamenter body from the dlc. the thing about the lamenter is that when you turn into him, you grow a face on your back.

the lamenter (back).

while this isn’t the first face we’ve seen grow on a torso, it usually happens on the front. what a weird, weird thing the lamenter is. that’s all for armor! i didn’t have a single thing to say about gauntlets, so let’s skip them.


legs

alberich, the mad tongue wizard, has a snake belt buckle with a red gemstone eye. very thematic. i wonder if he picked it out before or after getting into red glintstone and blasphemy.

alberich’s trousers.

for whatever reason, the crotch/ass of the fire monk’s greaves are worn away and now there’s a hole. deepest lore…i went out of my way to check every other pants; its only this pair.

fire monk greaves.

huh! the twinned greaves actually answered a question that started forming as i was looking at the twinned armor: it depicts someone silver phasing through, melding, or sublimating into someone who is gold.

twinned greaves.

lionel has spurs! the first i’ve seen in the collection so far. he must have a horse or just a desire to look cool as hell.

lionel’s greaves.

there are several very generic armors in the game. for example, every kingdom has its own foot soldiers and knights and the differences in appearance largely boil down to armor color. but cuckoo knight greaves are the only greaves in all of the generic knight greaves that comes pre-covered in white, albinauric blood.

cuckoo knight greaves (not cum).
leyndell greaves.

that’s all for pants! time for weapons and shields!


weapons/shields

my first surprise was something i should have noticed or at least thought about before now. some weapons have equally ornate or interesting sheaths/scabbards.


glintstone kris.

melina wields the blade of calling, which as it turns out has a purple sheath. the knife itself is a fillet knife.

blade of calling.

the golden epitaph1 features a very familiar pose2 at its tip.

1. golden epitaph.
2. sacred relic sword.

the wolf’s head on the pommel of the scorpion’s stinger has been the subject of great debate in the elden lore world. wolves are important, you know.

scorpion’s stinger.

i have no idea what the hell is going on here. the scabbard for rogier’s rapier summons an entire guy with the scabbard’s textures. who is he. what does he want.

rogier’s rapier, probably.

oh! the antspur rapier hilt is an ant! that’s cute.

antspur rapier.

the scavenger’s curved sword, found on mt gelmir, has an unusual pommel/hilt: a figure of a woman holding a baby. this is a common thematic icon found in other things associated with gelmir, such as the abductor virgin enemies.

scavenger’s curved sword.

the pommel of the dragonscale blade is a dragonkin soldier head.

dragonscale blade.

the scepter of the all knowing contains an entire galaxy.

scepter of the all knowing.

the dragon halberd looks….strange. like a dog, almost. note the ears and generally unconvincingly faux-draconian appearance.

dragon halberd.

the tip of the staff of the guilty features an ambiguous little dead fetal thing brimming with glintstone. sad. oh well, there’s other guys.

staff of the guilty.

the beast claw is a real withered hand you slip your own hand into. this is not the only example of this kind of yucky hand weapon from the dlc, but certainly the most subtle.

beast claw.

and that’s everything i could find worth mentioning in the weapons and armor files! hope you enjoyed, learned something, or, at the very least, didn’t cry. here’s one for the road for everyone who made it to the end: the dragon priestess without her mask on lol

as always, speculation is in italics.

we all know and love gravelord nito, right. he’s a big jumble of skellingtons covered by a robe of bad vibes. he’s not dead, he’s just “sleep[ing] deep within the Giant Catacombs, quietly overseeing all death”. nito, first of the dead, is weak to fire; nito discovered his flame and burned himself to death making him the first loser in recorded history.

and we know pinwheel, the poorly named boss whose japanese name (San’ninbaori) is a reference to a comedy act performed with two people. in this case, however, it’s THREE people (hence “san”). you can see in the concept art how they’re stacked on each other under the blankey. hence, the three masks he/they/it wears.

a particularly nauseating and saccharine theory proposes that pinwheel is a harmless family man trying to restore/revive/reincarnate/whatever his dead family. this theory is based LITERALLY entirely on the fact that his masks are named “the mask of the father/mother/son”. thats it lol. this ignores several things:

  • the masks are clearly based on greek theater masks and are representing archetypes and not literal people.
  • no one in dark souls or any reality wears a mask to inform people what their familial role is. are you stupid.
  • they’re undead, you dipshit! it’s a world of people where the problem is they don’t die!

the idea is also just toothless and stupid; it’s cliche and expected. it’s the kind of lazy theorizing that occurs when you fundamentally do not understand how to read text beyond just putting the literal words into your head and running with your first idea regardless of viability. look:

undead clerics go on pilgrimages to the catacombs of lordran to become fire-keepers by partaking in the rite of kindling, which will tie them to a bonfire making them fire keepers. the magical bonfires of “dark souls” are sustained with the bones and bodies of undead humans and kindled (made stronger) by sacrificing humanity.  presumably, any body can be used in this manner; i presume that nito’s death is what initially lead to the discovery of sustaining the long-burning fires and gwyn used this knowledge to re-kindle the first flame (the gods simply prefer to use humans because they are abundant and convenient, if not considerably weaker than a god’s soul). nito’s unique form of undeath he enacts on himself and the residents of his tombs is a consequence of burning himself on the lord soul. WAS unique, that is.

pinwheel is “the necromancer who stole the power of the Gravelord [a/n: that’s the rite of kindling] and reigns over the Catacombs”. when we interrupt pinwheel, hes in the middle of grafting a gravelord sword onto his next addition in order to mimic ol’ nito.

the fundamental difference between pinwheel and nito is size: pinwheel is a collection of (based on diminutive nature) undead human. nito and the other lord souls (except the furtive pygmy) were “gods”, a race of giants with super powers. if you see a really tall fucker in dark souls, they’re a different species and not a weird human. nito appears to be one big skeleton with little skeletons as armor.

with that in mind: it seems like pinwheel is trying to usurp nito in a weird parallel to our own adventure. in one of the two dark souls endings, the player character can choose to inherit the role of the gods by sacrificing their life to extend the age of fire, as the god gwyn did before you. pinwheel is following his own blueprints to become god laid down by his predecessor of choice; nito too was once three dudes smooshed together!

nito’s boss area has a weird detail: two open sarcophagi….or….IS THERE!!!!

christ it took me forever to find the source for this and i guess no one cares about it enough to talk or notice it outside of this one video. thank you illusory wall. here are some pictures of it using the map explorer:

three huge god-sized coffins!

speaking of illusory, you may be wondering how there’s more than one pinwheel after you beat him to a pulp: the pinwheels in front of nito’s boss room poof into illusion dust when you kill them. illusions in dark souls persist even after the death of the person who cast them. you can kill gwyndolin and the fake sun remains in anor londo. in the same way, pinwheel’s clones of himself linger after his demise.

*ed note: this was published over multiple days (5/13-5/16) on tumblr. it was intended to be done over the course of one day, but i got sick. i bitch about it in the blog post so you can really experience the excitement in real time. this is also very long.

part 1: pre-gaming

webcomic day is a yearly celebration of the art form concocted by the screentones podcast team as a way for people to see how the sausage gets made. my webcomic “a ghost story” has been running for over 10 years, yet i still don’t think i can say i am any good at making a webcomic. regardless, the comic is going to get made, because otherwise i become very, very sick in the head. today i would like to share with you the process of making a page of “A Ghost Story” from start to finish. either this will demystify the process or will make you think i’m so cool and strong for doing this 2x a week.


let’s get started. wait just kidding i want a cup of coffee first, hold on.

ok now im ready. i have a big glass of water. i have coffee. i have a headset for the parts of work that don’t involve typing words. i can’t type words and listen to some streamer babble in my ear at the same time, so it has to be instrumental music or nothing. i just took my meds so they should kick in after about 30 mins. i woke up late today, which is weird and annoying. but maybe i can work late instead.

first off, i need to know where i’m going beyond this one page. if i don’t know where im going with something, then i usually create something that sucks that i have to deal with later. hold on my internet died, i have to reset the router. ok, anyway.

what’s rattling around in my brain is that not only do i have to deal with maxine’s current predicament, i am also dealing with multiple plot elements i need to wrap back around to from the previous chapter. luckily, i’m about to put maxine down for a nap, which means i can get back to those other elements:

  1. i need to finish the exposition from the three ankou characters for this story arc establishing their motivations as the oppositional force in the story. the “villain” is not these three specifically, but their boss. they need to have a loose understanding of what’s going on in order to communicate this to the audience. god, this started turning into a huge ass paragraph so i’ll just keep it short there.
  2. we’ve jumped back to before jack’s horrible day from the first chapter of this storyline so we have to make our way back toward that and then lapping it, which means wrapping up his various open threads like:
    1. feeding victoria and learning something new about her
    2. finding out alice is a very exceptional employee who is getting many awards
    3. watching valdo call lily while interrupting her during something personal to ask her for help with maxine’s situation.
    4. jack meeting with valdo and lily the day after they first met so jack can just tell them straight up that lily has 4 sisters she doesnt know about.
    5. help that girl with her poltergeist problem. remember that. i’ve had jokes for this rattling in my head for like 4 years. im going insane.
    6. and also the fucking tilberi!!! that has a point its going somewhere!!! there’s a larger menace here!!!
    7. other things to set up the climax of this storyline. sexual tensions, hints at larger emotional problems not immediately evident to the reader

lots of moving parts. and i feel like i’m moving in slow motion to get to them. i can see them all weaving together in my head, its the process of putting that onto paper that’s proving difficult.

ok that took an hour starting and stopping. -_- let me write the next part as i keep brainstorming on how to approach this page. taking a “rubber duck” approach to this might help. heres an image from the last page i worked on (i have a 5 page buffer rn so the site does not match the finished pages) to get us semi-situated.

Image
 

 images will also help people understand what skill level we’re working with here. i need to be able to communicate an idea to the audience; if the art also looks good on top of that, then that’s just an added bonus. but the ability to communicate my ideas is sometimes hampered by my lack of artistic skill or comics language ineptitude. like those speech bubbles kind of fucking suck but at a certain point you have to just hit print on what you’re working on in order to keep your already glacial pace.

webcomics is a tightrope act where you’re also spinning 4 plates at once. the trick is to keep the audience from realizing how many actually fall or how wobbly they all are. the act sucks but technically its not a failure.


part 2: planning

like every single artist on planet earth since the dawn of time, i suffer from some kind of unknown malady that causes me problems for no reason and cannot be confirmed by an outside source. usually, its whatever; its fleeting muscle/tendon/join pain with some inflammation that comes and goes for no reason after a few hours. today, however, the muscle in the webbing between my index finger and thumb on my drawing hand is swollen and painful, making it annoying. it’s really only like a 4/10 when it hits and the actually annoying part is just the unpredictability. with any luck it will be gone in a few hours.

that doesn’t have anything to do with planning, i just wanted to bitch about it to a captive audience. also my guts are mad at me.


in all honesty, i’ve been sitting here sipping on my cup of coffee, staring at my screen and struggling to think of an interesting and concise way to portray what i know i want. this is a great page for me personally because it signals forward momentum, no matter how minuscule, in the plot. maxine is completely exhausted and beat to shit, so she’s reluctantly passing out. her vulnerability in this moment makes it hard to convincingly ohhh hold on ok i think i have it. i’ll spend this page putting her to bed lol.

christ this comic feels decompressed to shit sometimes and breakneck at others. since i felt like i needed to aim toward one or the other after flailing in the middle for years, i picked “trying to be more narratively slow” because it gives me more time to think and feel. but that’s really rough for something that updates serially. in this case, it just doens’t feel realistic for maxine to willingly fall asleep considering she operates with the instincts of a wild animal; she’d chew her arm off if it got stuck in a vending machine. she is not going to be happy about sleeping in a strange place surrounded by people she just got done aiming a gun at.

BUT what if she issues one last warning to this guy and then as he drones on in response, she falls asleep while tuning him out. she would want to tune him out but the falling asleep would be an unintentional side-effect of her stubbornness. no way is she actually trusting this guy or any guys. its against her will. the last panel can be her in a nice dream, so she has a reason to stay asleep instead of fighting it. this has the bonus of allowing me to draw something weird and fun by trying to draw what a dream feels like. ADDITIONAL BONUS: i don’t have to come up with a lot of dialog. it can turn into squiggles once maxine stops listening.

uhhh ok time for sketching. here’s where we’re at right now after 2 hours of work:

Image
 

uh oh!


part 3: sketch

hmmm. giving up on the first few panels for right now. here’s what i’m thinking about as i sketch this:

  1. too many of my panels were talking heads or constantly relied on one point perspective. i have been trying to work against this for a while with mixed results. sometimes the result is so bad i have to scrap what i did and start over but sometimes it’s “good enough for TV”* and i hit publish on it. no risks, no reward after all. can’t get better if you don’t try.
  2. in this first panel, i have two people having a back and forth conversation through a weird magic hole in the floor/wall. maxine is laying on a couch with hole right above her head. homestar runner will demonstrate what i mean:
Image
 

*my friend kelly had an anecdote from working in animation that im going to retell badly from memory. her boss would take the work she labored over to meet by deadline and would laugh at it, saying “ah, its terrible! but good enough for TV”. and while extremely mean, he had a salient point: it never has to be perfect. it just needs to be good enough to be seen. sometimes i seriously think about this anecdote when im dissatisfied with my own art. it’s bad. but it’s good enough for tv.

however, there are logistical problems with maxine that homestar runner doesnt have. maxine’s right shoulder is dislocated, so she can’t lay on that side, or any side that would put pressure on the joint. i’m realizing i don’t actually know what position would be most comfortable in her situation or how she would instinctually arrange her body to avoid pain. i start looking up videos from physical therapists on how they recommend patients sleep for some ideas.

also i start looking up what women look like sleeping on couches. how does the human body fold up. because this isn’t it.

Image

anyway, this was my first effort with the first panels.

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for reference, the last page ends like this:

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the top left of the sketch would have been the hopi clown back on the shelf with the “camera” tilting above it to reveal maxine. while this keeps the relevant object from the previous page in frame as a piece of connective tissue between updates…i’m struggling to fit the second character in. the one talking from the hole. maybe there’s still hope for this? it’s not terrible. initially i nuked it but maybe i can make this work.

fuck! she needs a pillow or two to make this work. this video is right, that DOES look naturally comfortable compared to the standard fetal position that would pull the affected shoulder inward. i didn’t draw any pillows into the stupid establishing shot of the office bc its not the kind of couch you are expected to sleep on!!! this is a man’s business office!!! i thought i was so smart!!

basically every couch comes with decorative pillows though, and the shot of the room didn’t include the wall the “camera” was up against. my 2-point perspective failure might have paid off here lol. if i can establish that the second character is talking through the hole, he can use his rayman hands to reach across the room and get the pillow for her. it can be part of his personal campaign to show maxine he means her no immediate harm. the pillows were just out of frame. lurking. ok let’s try it again. uhhhh after i eat some lunch


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ate lunch, played a little crusader kings, and helped adam unpack groceries when he got home. my stupid hand is getting worse and hits all the way to my middle finger sometimes. what a weird problem. i think its going to flare up and then deflate before the night is done but its going to go through the full paces, i guess. just keeping tabs.

anyway: panel 1 gives me enough for maxine to threaten santiago while he fetches her pillows. the clown is still in frame. panel 2 is maxine listening, panel 3 is maxine no longer listening and closing her eyes to sleep. panel 4 is maxine on the couch in a somewhat comfortable position. panel 5 will be mostly the same except maxine is dreaming around her. i gave myself more room for that. the good thing about a character going to sleep is that they don’t move much.

i gotta lie down bc i think its the stupid flares that make me need a nap. at least im taking for real cat naps now instead of 2 hour speed-sleeps


part 4: the art

this part i feel like gets done semi-easy once the rest of the shit is dealt with. yesterday, my knuckles continued to swell and feel like rotten wood so i had to cut it short. this shit happens more frequently than i would prefer. today i need to run to the store and also pick myself up a lil treat (an eighth). for right now tho i have some cbd rich stuff that should help. maybe. while the index finger still hurts, only the middle knuckle is swollen anymore. let’s see.

i started with panels 2 and 3 bc they seemed the least immediately labor intensive. ill be copy/pasting the line/flats for panel 3 to edit from there. t…there’s going to be a lot of copy/paste this page*. its not usually like that. but i usually only copy/paste the lines and flats. i will re-shade things so that they look different

*no there wasn’t

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unlike the sketch, the lineart has more “weight” to it. wait thats not how the pillow would deform. hold on.

Image

 

ok that’s better. did people even notice that before i changed it. probably not. but it matters to me!!!!! these little things add up and add weight to your world!!!! ive been trying new things with line as as of [looks at watch] last week. so it looks bad right now. like someones vague idea of what good lineart is supposed to look like. practice makes perfect tho….or breeds familiarity or something.

some parts of this look weird. don’t worry. we will cover up that shit with speech bubbles. thank you comics for your ways of obfuscating bad art.

flats are easy. select everything that isnt your line art, invert the selection, and dump a base layer. then color that base layer with a mask

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this page will, blessedly, not have any complex backgrounds. i already established the scene previously and can skate on doing my textured backgrounds. the background gradients in the direction the light in the room is being cast, usually.

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first, a multiply layer at 50%. since she’s facing away from the light source, she’ll be mostly in shadow. then a white overlay layer at 50%; this is to make the first shadow layer pop and keep from getting too muddy. then a second multiply layer at 50% for the next layer of shadows.

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added some sweat beads to make her look more haggard and some shine to her hair, since she’s so close to the light. i’ve started bothering doing this bc it unfortunately looks good. finally i add one more multiply layer at 40% over her eyes to make her look more over this entire thing. and then added the red glow in another overlay layer (100%) where it would land if being cast from above.

completely servicable and theres room for like. a speech bubble later. usually i do text first, but in this case its so secondary to the actions being performed, i want to prioritize one over the other.

looking at it, im not going to be able to copy/paste this after all. she’s going to settle in more and her body will rotate too much in the process. i can use this as a base to trace over, though, which will get me started.

but pain is occurring so im going to eat breakfast. what a bitch!


the page is complete as of this update. here’s how that went:

i wound up copy/pasting the first panel so i could trace over it and change it as needed. aw man, i just noticed the ear should be behind the pillow in the second panel. i might have to go change that*, otherwise it looks like she’s lifting her head back up!! i added some wiggles marks to the first panel so it looks like she’s getting comfortable.

*i did

one panel shouldnt take an entire day and yet, somehow, this depiction of a person’s body in a fetal position was shockingly impossible to draw. my friend cami helped me out with a sketch after i spent two hours moving the legs around and trying to draw a folded torso. impossible!

then it turned out to barely even matter because i copied the layer, blurred it, and then erased around her face so it feels like she’s dozing off. it all got blurred anyway.

final panel. copy/pasted the previous and then smothered it in white overlay layers at 100%. blurred the couch and a copy/pasted. slightly larger version of maxine set to 50%. a good dream for maxine is one where she’s in her natural element, the forest near where she grew up. warm rays of sunshine and a cool breeze.

back to the first, and most annoying, panel. it has many elements to deal with: the contents of the shelf, the shelf, the hole, the contents of the hole, two hands (one holding a pillow), maxine, a couch, and the floor.

at this point i was fatigued again for seemingly no reason, but more of my joints had started to freak out instead of improving like i had hoped. being stupid tired and unexplained pain goes hand in hand; i did more sleeping than i would have preferred yesterdat while dragging my way through this. it looks bad, but its good enough to communicate an idea. this panel looks the most different from the sketch because i really struggled to fit all the elements in the frame the way i was hoping to. the perspective is kind of all over the place and everything is a weird size. the background is boring. i was losing steam.

on a wednesday night, you can no longer afford to be picky about your results. if i want to meet my self-imposed deadlines, i need to give up on achieving perfection.


part 5: text

this is an easy page but the bubbles still look like ass. i was so tired at this point and desperate to get my work done in time. i knew the dialog was not especially important, but still struggled to write a back and forth that imparted some kind of information (character quirks and traits if not plot info) instead of being just panel filler.

when i first started writing and drawing AGS, white speech bubbles looked weird and wrong. they stood out WAY too much (especially since my contrast/brightness was fucked up back then lol, everything was so muddy!). as a bandaid, i used a light gray speech bubble for the first speaker in a conversation and a darker speech bubble for the second speaker, whose bubble would overlap with the first speaker.

the dead guys in the ichor suits talk in black speech bubbles with a white outline. this is probably my new standard for all ghosts who are so dead they no longer have vocal cords to communicate with, giving their voice a distinctive “otherworldly” quality. the grey bubbles are for the living and those with more human bodies/sentience. both also have a drop shadow because. i don’t know. it looked weird otherwise. they blend into the background too easily.

the line connecting santiago’s “i know.” and “sigh” bubbles becomes wobbly and takes its time getting to the sigh. this is intended to demonstrate some wavering in his confidence as he reflects on what’s happening, which he recovers by the time he asks her about pillows. likewise, maxine’s lines are strong until we get to her last few words and it becomes a little wibbly coming out of her mouth. does this come across to the audience? i have no idea. hopefully it does but in a way that’s so subtle they don’t notice it until its pointed out. that’s the dream!

santago’s bubbles get weird as maxine drifts off to sleep. this is just the photoshop ripple effect. it kind of sucks, but, well. deadline.

ripple effect+blur as she drifts off. i couldnt come up with some crap for him to prattle on about easily. boo on me tbh i was really struggling here. it looks ok i guess. its communicating the idea. i chant “its communicating” to myself like it’s a magic spell that makes my art better.

final panel required no speech bubbles at all. whew!


part 6: the end

voila. the process used to take me about a day and a half, but being sick slowed me considerably. i’ve been getting better though! if i can get back to my old pace i’ll be estatic.

uhhh, well. that’s how it goes. you don’t have to make comics like this. look at how other people do it as well because they probably have a more normal workflow and process. bye